I have no art education. To me the line between intended concept art and potential story backdrop or potential character portrait varies on the work.
I like this mockup (I hope this term works as a replacement for "mock in game screen shot"?) and OGA needs more mockups. It might get complicated to ensure license and attribution requirements are met when different sources are mixed. But still: yay mockups!
This appears to be a mockup and might be better suited in "documents" as in "this is a graphic to be used in a game design document, not in a game". Concept art to me is either art usable as story images/backdrops or portraits. This one is not, due to the UI elements in it.
It could be used as a static image on an gaming device screen in games, although looking at the description, it doesn't seem to be the intention.
Are all the graphical elements by you? If not, I assume the other authors agreed to sharing this under CC0/PD on OGA? :)
This submission would definitely be more useful with a layered, lossless image provided. Perhaps it would be useful to have the flash source as well, if you don't oppose sharing those.
Thanks, just in case: you can edit your submission and replace files/previews (see tabs top left).
You are absolutely welcome to upload more sounds. Either by extending this submission and updating the preview or uploading new submissions. I personally discourage uploading single sounds when you have many to share, as the OGA search/browse interface is better suited for packs of short sounds.
What are the exact terms of use? "Free to use" can mean many things like "you can't make commercial things, you can't re-sell, you can't re-distribute".
We recommend one or a combination of these licenses:
You must be using an older Audacity version or perhaps you left out paramters (for example the amplitude of white noise generator or the High Pass Filter rolloff parameter).
Audacity 2.0.3 won't let me press "OK" when amplifying to 11dB. I can press return to force it but I'm not sure it uses the provided parameter.
Exact parameters, especially for the phaser effect would be nice.
http://creativecommons.org/licenses/by/3.0/ is the best summary I know so far - as imperfect as it might be regarding covering the details of restrictions and requirements.
Speaking of paragraphs, here are some recommendations for your writing style, if I may: 1. use a browser spellchecker extension if it's not built-in, 2. use paragraphs and quotation marks instead of '........' 3. avoid writing 'lol' and informal language. I recommend reading Freenode's communication guidelines. They helped me a lot in being efficient at communicating online: http://freenode.net/channel_guidelines.shtml
It's nobel of you that you want artists to understand the terms! I think the main thing is that you link them to the license description page.
It has been a while since I asked artists for permission to re-distribute their work under a free license. And the requests that I found in my email archive have been rather specific about permission to use new versions of licenses and in other cases apparently the artists knew what GPL and CC-BY-SA 3.0 means.
Here is a template email I just wrote for this thread:
Hello [artistname],
Thank you for creating and sharing [compliment on art, for example: "beautiful 3d models"]! I think it's very useful for [optional self description, for example: "indie"] game developers [optional: "like me"].
I was wondering if you would allow using your art under the terms of the Creative Commons Attribution 3.0 license ( http://creativecommons.org/licenses/by/3.0/ ). I could then upload your art to OpenGameArt ( http://opengameart.org ) and it would make the terms of use clear to game creators who find your art on OpenGameArt later.
Note that the license link only shows a summary. You can find the complete legal text at http://creativecommons.org/licenses/by/3.0/legalcode . It is quite elaborate about how people using your art have to credit you for your work, to make sure the artist is noticed.
I hope you like the license and are cool with me and others using your art under its terms!
Best regards,
[yourname]
It might also be a good idea to include a link to similar art, showing 1. "other cool artists do it too!" and 2. removing uncertainty, because they might never seen a free production sharing website before. A useful text to add to that could be "Here is an example of similar art assets being shared on OpenGameArt: [url] ."
I also recommend to use full URLs and leave spaces between urls and brackets and full stops, as they sometimes get interpeted to be part of the URL. Especially in email.
Hope this helps and that you will have great success at introducing free licenses to game artists! :)
Incorrect. Please read again.
"[...] on or through, the Services."
Please link to your sources.
Thank you very much for replying so extensively!
I have no art education. To me the line between intended concept art and potential story backdrop or potential character portrait varies on the work.
I like this mockup (I hope this term works as a replacement for "mock in game screen shot"?) and OGA needs more mockups. It might get complicated to ensure license and attribution requirements are met when different sources are mixed. But still: yay mockups!
To me, the concept of mockups seem more related to game design documents than to concept art. On the other hand, the documents section here http://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=11 is chaotic.
I look forward to the individual assets!
This appears to be a mockup and might be better suited in "documents" as in "this is a graphic to be used in a game design document, not in a game". Concept art to me is either art usable as story images/backdrops or portraits. This one is not, due to the UI elements in it.
It could be used as a static image on an gaming device screen in games, although looking at the description, it doesn't seem to be the intention.
Are all the graphical elements by you? If not, I assume the other authors agreed to sharing this under CC0/PD on OGA? :)
This submission would definitely be more useful with a layered, lossless image provided. Perhaps it would be useful to have the flash source as well, if you don't oppose sharing those.
Thanks, just in case: you can edit your submission and replace files/previews (see tabs top left).
You are absolutely welcome to upload more sounds. Either by extending this submission and updating the preview or uploading new submissions. I personally discourage uploading single sounds when you have many to share, as the OGA search/browse interface is better suited for packs of short sounds.
Also yay for 7z!
These sounds are awesome!
This appears to be a .rar inside a .zip. Is there a purpose to this?
Previews need to be freely licensed. As cool as the preview is, unless everything in it is freely licensed, please replace it (you can use this: http://www.mediafire.com/?ca85iri7smxgerh - made with https://github.com/qubodup/ogatools/blob/master/montage-sfx )
Hi,
Please read the licenses or translations of them:
gpl3 http://www.viti.es/gnu/licenses/gpl.html
cc0 http://creativecommons.org/publicdomain/zero/1.0/deed.es_ES (summary, press "Código Legal" to see the license)
ccbysa3 http://creativecommons.org/licenses/by-sa/3.0/es/ (summary, press "Código Legal" to see the license)
ccby3 http://creativecommons.org/licenses/by/3.0/es/ (summary, press "Código Legal" to see the license)
I'd suggest googling translations of gpl2, lgpl3 and lgpl 2.1
What are the exact terms of use? "Free to use" can mean many things like "you can't make commercial things, you can't re-sell, you can't re-distribute".
We recommend one or a combination of these licenses:
Thanks for sharing.
I also created a radio voice tutroial: youtu.be/86P3whnojag
You must be using an older Audacity version or perhaps you left out paramters (for example the amplitude of white noise generator or the High Pass Filter rolloff parameter).
Audacity 2.0.3 won't let me press "OK" when amplifying to 11dB. I can press return to force it but I'm not sure it uses the provided parameter.
Exact parameters, especially for the phaser effect would be nice.
A sound comparison: freesound.org/people/qubodup/sounds/192004/
A video of me applying the effect: youtu.be/zX092syuXiI
http://creativecommons.org/licenses/by/3.0/ is the best summary I know so far - as imperfect as it might be regarding covering the details of restrictions and requirements.
Speaking of paragraphs, here are some recommendations for your writing style, if I may: 1. use a browser spellchecker extension if it's not built-in, 2. use paragraphs and quotation marks instead of '........' 3. avoid writing 'lol' and informal language. I recommend reading Freenode's communication guidelines. They helped me a lot in being efficient at communicating online: http://freenode.net/channel_guidelines.shtml
It's nobel of you that you want artists to understand the terms! I think the main thing is that you link them to the license description page.
It has been a while since I asked artists for permission to re-distribute their work under a free license. And the requests that I found in my email archive have been rather specific about permission to use new versions of licenses and in other cases apparently the artists knew what GPL and CC-BY-SA 3.0 means.
Here is a template email I just wrote for this thread:
It might also be a good idea to include a link to similar art, showing 1. "other cool artists do it too!" and 2. removing uncertainty, because they might never seen a free production sharing website before. A useful text to add to that could be "Here is an example of similar art assets being shared on OpenGameArt: [url] ."
I also recommend to use full URLs and leave spaces between urls and brackets and full stops, as they sometimes get interpeted to be part of the URL. Especially in email.
Hope this helps and that you will have great success at introducing free licenses to game artists! :)
This is beautiful.
PS:... hm... a Homeworld-like battle (at a higher pace)?
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