red/pink on green are horrible to read. Use for example white on #2b425d to match the in-game color
"Press space to " lacks "start" at end
Giggle as death sound makes no sense.
"FreeSoundEffects" should be "FreeSound"
Ruin tiles, crystals and some of the sounds require you to give direct credit to the authors of the works, rather than just the websites.
The combination of jump and damage-pushback shows that at least one of the two must be broken. I don't know how to fix though.
I'd add sounds for attacks (spit, smash) and a success/win sounds (maybe a determined "yeah!" - can't find one on freesound right now though) to give more feedback during fights and a little reward at the end
Jumping is too hard/fiddly, especially with the getting knocked back and not being able to move during attack in air. to quickly fix this, I'd add double jump.
You ask for feedback but give no way of contacting you
No way to restart game after end.
Very nice work! Was this part of a jam/hackathon? Will you participate at the global game jam?
http://webtreats.mysitemyway.com/terms-of-use/ makes it clear that re-distribution is not permitted, but for something to be freely licensed, it has to permit such use. The owner can be contacted and asked to use ccby3 or ccbysa3 for example, for making it easier to know to users what is permitted (because cc licenses are widely known - even if most people never read the license text but just the description, which I am not criticizing).
"Legal Stuff" in the footer of http://texturemate.com/ claims that ccby3 is the license but it also says "The only exception is that they cannot be redistributed commercially in their unedited form.", which is a contradiction to being ccby3 licensed. The owner should be contacted and asked to either remove the restrictions or offer them that they instead write that for 1:1 redistribution attribution *is* required, which would be the default for ccby3 anyway.
A similar situation exists on http://textures.cc/, where they say "please do not redistribute the collection of images", which can probably be ignored. I did point that issue out to them... kind of... via twitter: https://twitter.com/qubodup/status/214237221228781568 It seems they decided not to change the text.
When in doubt, the safest solution is to ask the owners (hosts) of free to use media, whether they are ok with you uploading INSERT WORK URL HERE to http://opengameart.org under the INSERT LICENSE URL(s) HERE. If they allow it, you should include a text describing how you were given permission (email? telephone? forum? twitter? with quotes/links if possible) in your upload. In both negative and positive responses you can share the reaction here in this forum so others can find the information.
If the cube trains ad click rate is a huge spike compared to the others, it might be because the cube trains ad has a OGA-color background and it made the impression of being part of the site. Not sure there's a problem there though.
Two licenses are selected.
An OCAL user started uploading this.
http://openclipart.org/user-cliparts/terradeimos
*is* this submission actually cc0?
Cool! Thanks for letting us know!
I hope this counts as constructive feedback :) :
Very nice work! Was this part of a jam/hackathon? Will you participate at the global game jam?
Agreed. Right now, it's the uploader's duty to add file size info.
I would use tables with "File" and "Size (MB)" headers or a simlpe " (X MB)" at the end of the file name/link
Hey, thanks for this neat and super-simple tutorial!
I made a video based on these instructions: http://youtu.be/j8BZz62ZaM8
I think you meant "Delay" and "-6" as the first attribute and parameter. :)
Knowing that it only happens to admins is a relief. CruzR, thanks for your attention! :)
Thanks for asking! See http://creativecommons.org/licenses/by/3.0/legalcode section 4b for the default credits for ccby3 licensed art. Here's a suggestion:
Bubble Tile Char and Tiles Copyright 2012 by Iwan Gabovitch <qubodup.net>
http://webtreats.mysitemyway.com/terms-of-use/ makes it clear that re-distribution is not permitted, but for something to be freely licensed, it has to permit such use. The owner can be contacted and asked to use ccby3 or ccbysa3 for example, for making it easier to know to users what is permitted (because cc licenses are widely known - even if most people never read the license text but just the description, which I am not criticizing).
"Legal Stuff" in the footer of http://texturemate.com/ claims that ccby3 is the license but it also says "The only exception is that they cannot be redistributed commercially in their unedited form.", which is a contradiction to being ccby3 licensed. The owner should be contacted and asked to either remove the restrictions or offer them that they instead write that for 1:1 redistribution attribution *is* required, which would be the default for ccby3 anyway.
You can find a discussion that resolved a ccby3+restrictions situation successfuly on FGD forums: http://forum.freegamedev.net/viewtopic.php?f=6&t=3088
A similar situation exists on http://textures.cc/, where they say "please do not redistribute the collection of images", which can probably be ignored. I did point that issue out to them... kind of... via twitter: https://twitter.com/qubodup/status/214237221228781568 It seems they decided not to change the text.
When in doubt, the safest solution is to ask the owners (hosts) of free to use media, whether they are ok with you uploading INSERT WORK URL HERE to http://opengameart.org under the INSERT LICENSE URL(s) HERE. If they allow it, you should include a text describing how you were given permission (email? telephone? forum? twitter? with quotes/links if possible) in your upload. In both negative and positive responses you can share the reaction here in this forum so others can find the information.
Cheers!
Best wishes for this to be a success!
If the cube trains ad click rate is a huge spike compared to the others, it might be because the cube trains ad has a OGA-color background and it made the impression of being part of the site. Not sure there's a problem there though.
cool! Feels overblurred though (maybe just the preview?)
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