http://creativecommons.org/licenses/by/3.0/ is the best summary I know so far - as imperfect as it might be regarding covering the details of restrictions and requirements.
Speaking of paragraphs, here are some recommendations for your writing style, if I may: 1. use a browser spellchecker extension if it's not built-in, 2. use paragraphs and quotation marks instead of '........' 3. avoid writing 'lol' and informal language. I recommend reading Freenode's communication guidelines. They helped me a lot in being efficient at communicating online: http://freenode.net/channel_guidelines.shtml
It's nobel of you that you want artists to understand the terms! I think the main thing is that you link them to the license description page.
It has been a while since I asked artists for permission to re-distribute their work under a free license. And the requests that I found in my email archive have been rather specific about permission to use new versions of licenses and in other cases apparently the artists knew what GPL and CC-BY-SA 3.0 means.
Here is a template email I just wrote for this thread:
Hello [artistname],
Thank you for creating and sharing [compliment on art, for example: "beautiful 3d models"]! I think it's very useful for [optional self description, for example: "indie"] game developers [optional: "like me"].
I was wondering if you would allow using your art under the terms of the Creative Commons Attribution 3.0 license ( http://creativecommons.org/licenses/by/3.0/ ). I could then upload your art to OpenGameArt ( http://opengameart.org ) and it would make the terms of use clear to game creators who find your art on OpenGameArt later.
Note that the license link only shows a summary. You can find the complete legal text at http://creativecommons.org/licenses/by/3.0/legalcode . It is quite elaborate about how people using your art have to credit you for your work, to make sure the artist is noticed.
I hope you like the license and are cool with me and others using your art under its terms!
Best regards,
[yourname]
It might also be a good idea to include a link to similar art, showing 1. "other cool artists do it too!" and 2. removing uncertainty, because they might never seen a free production sharing website before. A useful text to add to that could be "Here is an example of similar art assets being shared on OpenGameArt: [url] ."
I also recommend to use full URLs and leave spaces between urls and brackets and full stops, as they sometimes get interpeted to be part of the URL. Especially in email.
Hope this helps and that you will have great success at introducing free licenses to game artists! :)
You want to upload art by other artists? You need explicit permission to release under whatever license offered here you chose. They give different permissions.
See http://opengameart.org/content/faq#q-licenses for more info. Make sure the artists understand the terms and know the exact name of the license ("Creative Commons" is not a license name, many people confuse this for example.) :)
As for what artists mean by giving credit, ask them what they mean. OGA has a form for: name/alias (often written as "Firstname 'alias' Lastname"), website URL (for example URL to deviantart profile) and email address.
Hello, this is a very nice pack! I uploaded a preview of all music added lots of tags and changed the zip to contain your name in both the zip and the files inside. :)
In this post, I previously expressed concerns about relevance to freely licensed art. Here they are:
Hi,
Since you most likely do not allow buyers to take apart an image created with the brush and create a coffee beans brush from it and sell it on deviantArt, then you impose restrictions that are incompatible with free licenses. Thus this brush can only be used for freely licensed art, if the part created by the brush could not be reverse-engineered into a similar brush. Otherwise each work created with it would need to carry the note "you may not create a brush from the coffee beans", which is an additional restriction and adding restrictions to free licenses is illegal.
As a consequence, this brush is irrelevant to this community.
Hey, I was really curious how this performs, so I created a test video of all of them. It was quite a hassle to find working ffmpeg code, which is now at the bottom of the video description. Thanks!
http://creativecommons.org/licenses/by/3.0/ is the best summary I know so far - as imperfect as it might be regarding covering the details of restrictions and requirements.
Speaking of paragraphs, here are some recommendations for your writing style, if I may: 1. use a browser spellchecker extension if it's not built-in, 2. use paragraphs and quotation marks instead of '........' 3. avoid writing 'lol' and informal language. I recommend reading Freenode's communication guidelines. They helped me a lot in being efficient at communicating online: http://freenode.net/channel_guidelines.shtml
It's nobel of you that you want artists to understand the terms! I think the main thing is that you link them to the license description page.
It has been a while since I asked artists for permission to re-distribute their work under a free license. And the requests that I found in my email archive have been rather specific about permission to use new versions of licenses and in other cases apparently the artists knew what GPL and CC-BY-SA 3.0 means.
Here is a template email I just wrote for this thread:
It might also be a good idea to include a link to similar art, showing 1. "other cool artists do it too!" and 2. removing uncertainty, because they might never seen a free production sharing website before. A useful text to add to that could be "Here is an example of similar art assets being shared on OpenGameArt: [url] ."
I also recommend to use full URLs and leave spaces between urls and brackets and full stops, as they sometimes get interpeted to be part of the URL. Especially in email.
Hope this helps and that you will have great success at introducing free licenses to game artists! :)
This is beautiful.
PS:... hm... a Homeworld-like battle (at a higher pace)?
You want to upload art by other artists? You need explicit permission to release under whatever license offered here you chose. They give different permissions.
See http://opengameart.org/content/faq#q-licenses for more info. Make sure the artists understand the terms and know the exact name of the license ("Creative Commons" is not a license name, many people confuse this for example.) :)
As for what artists mean by giving credit, ask them what they mean. OGA has a form for: name/alias (often written as "Firstname 'alias' Lastname"), website URL (for example URL to deviantart profile) and email address.
Hope this helps.
Thanks for fixing the license!
Tip: "Silver" was used as a game name before http://en.wikipedia.org/wiki/Silver_(video_game)
I recommend you do a Trademark check http://www.uspto.gov/trademarks/
Amazing and atmospheric! I love it! I added a few tags.
I recommend adding the username to the file. This will make it easier for users of the sound to remember to give credit. :)
Hello, this is a very nice pack! I uploaded a preview of all music added lots of tags and changed the zip to contain your name in both the zip and the files inside. :)
Care to share how the music was made? :)
Re: tcaudilllg:
Only "Don't feed the troll." comes to mind.
In this post, I previously expressed concerns about relevance to freely licensed art. Here they are:
Hey, I was really curious how this performs, so I created a test video of all of them. It was quite a hassle to find working ffmpeg code, which is now at the bottom of the video description. Thanks!
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