legal opensource question
Tuesday, June 4, 2013 - 11:15
HIYA ALL! I want to share some art with you! but... i got it from people ive 'sniped' down and personally asked. Their response is universally "Use my art but credit me" so when I put down the persons legality...... what do I put?
You want to upload art by other artists? You need explicit permission to release under whatever license offered here you chose. They give different permissions.
See http://opengameart.org/content/faq#q-licenses for more info. Make sure the artists understand the terms and know the exact name of the license ("Creative Commons" is not a license name, many people confuse this for example.) :)
As for what artists mean by giving credit, ask them what they mean. OGA has a form for: name/alias (often written as "Firstname 'alias' Lastname"), website URL (for example URL to deviantart profile) and email address.
Hope this helps.
The main issues are usually that "Use my art but credit me" does not extend to anyone (especially commercial games) but just you and that the artist isn't happy about all but very minor modifications.
Thus in turn it can't be called "open".
In the future ask them specifically about creative commons licenses, and imediatly tell them why the "non-commercial" option is a bad idea (otherwise nearly every one is just choosing that one... oh how I curse who even had the idea to make that clause :( ).
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http://freegamedev.net
This did help me alot. I read "go ask them what legality they want" which is a suck of a backtrack.
julius - i 100% agree with you. It sucks also from a catagorizing standpoint of 'use only for non profit, use for potential profit'also.
thanks!
heya! so....... i kinda wanna use CC-BY 3.0 - could someone biol it down for me in a paragraph that I better understand it. More or less, your explination will be semi copy pasted (lol so please give me permission to copy paste lol) to the various artists I have talked to. the most important thing is to make sure that its simple for them to understand. whenever you say legality, im sure artists just go ........... okay wait what.
http://creativecommons.org/licenses/by/3.0/ is the best summary I know so far - as imperfect as it might be regarding covering the details of restrictions and requirements.
Speaking of paragraphs, here are some recommendations for your writing style, if I may: 1. use a browser spellchecker extension if it's not built-in, 2. use paragraphs and quotation marks instead of '........' 3. avoid writing 'lol' and informal language. I recommend reading Freenode's communication guidelines. They helped me a lot in being efficient at communicating online: http://freenode.net/channel_guidelines.shtml
It's nobel of you that you want artists to understand the terms! I think the main thing is that you link them to the license description page.
It has been a while since I asked artists for permission to re-distribute their work under a free license. And the requests that I found in my email archive have been rather specific about permission to use new versions of licenses and in other cases apparently the artists knew what GPL and CC-BY-SA 3.0 means.
Here is a template email I just wrote for this thread:
It might also be a good idea to include a link to similar art, showing 1. "other cool artists do it too!" and 2. removing uncertainty, because they might never seen a free production sharing website before. A useful text to add to that could be "Here is an example of similar art assets being shared on OpenGameArt: [url] ."
I also recommend to use full URLs and leave spaces between urls and brackets and full stops, as they sometimes get interpeted to be part of the URL. Especially in email.
Hope this helps and that you will have great success at introducing free licenses to game artists! :)