The following illustrates why I thought that this fundraiser was a scam. I no more believe that to be a fact. (I do find the "donate! win prizes!" practice questionable and I don't think the project is realistic but I don't think that the developers are scam artists)
I took a look at the file list on github:
This is a fork of actively developed http://muse-sequencer.org(edit: I said it was a musescore fork before - my bad). The fork was started a year ago. No changes have been made since, except an edit of a build script half a year ago (I checked the git repo mentioned in the first post here. apparently they use a different one, my bad!).
Time to WHOIS:
openoctave.org and wendycherrett.com are registered using domainsbyproxy.com. Kinda suspicious. (edit: on the other hand that kind of privacy-sensitive behavior isn't uncommon in the foss scene)
Who are the people:
Wendy Charrett is supposedly ( http://www.wendycherrett.com/bio.html ) a film musician but no actual films are mentioned. The only external link besides openoctave is to tsiware.com, also registered by domainsbyproxy.com.
On one hand ther character named Wendy Charrette has >2000 followers but these might be simple 'thanks-follows' as the number of people she follows is nearly the same. (edit: I had written something about "naive" and "christians" but I didn't want to attack a relligion but simply say that I felt that the naivity/good-willing of people of a social group (a group like foss-fans or left- or right-wing-followers) were abused for promoting a product - but again, I don't believe this any more to be the case)
More...:
https://github.com/danboid seems to be a user that has been created for the sole purpose of creating (fake?) tickets on the oom project.
They lure with "win stuff if you donate" which is weird and probably counts as illegal gambling. (Turns out indie go go does not approve of such practice. However many other projects did this on the website, which served as inspiratoin on how to design this fundraising.)
I'm not sure whether this is complete vapourware scam. But the simple fact that there has been hardly any development speaks for itself.
Note: this is not a discussion about religion or politics.
I started realizing the realness of the project after I briefly talked to thomasbonte and lasconic on #musescore who are under the impression that openoctave developers are real people but also believe that the roadmap of the project is 'optimistic' at least.
Note: this post is supposed to have some -strikethrough- elements in it. But they are not displayed for technical reasons.
I agree that this should be done. Ideally OGA would generate text files that list all licenses, authors, files and link to the oga page of the item and the authors' pages if available. Something like:
Please give credit to the author(s) in your work using this game art.
The file(s)
<FILE1>
<FILE2>
...
Are/is available under the following terms
<LICENSE1> <LICENSE1URL> <LICENSE2> <LICENSE2URL>
<IF LICENSECOUNT>1>You can choose either of these licenses or use all or combinations of them.</IF>
<IF NEWERLICENSESALLOWED>Newer versions of these licenses may beused as well.</IF>
=== Description ===
<DESCRIPTION>
=== Note ===
Hosted by OpenGameArt.org at <URL (node url, not title url, which migh change)>
Thans for using free, open source art. Please spread the word and contribute back by submitting art or donating!
It would basically be an export of the same data that exists on the opengameart drupal node to a txt file, which would be either generated after each edit of the file or each time somebody wants to download it.
This would make it easier to give credit and help spread the word as well.
farrer, it definitely would be preferable to have Trigger deal with the widely supported and open .obj format than working on a pipeline for creating working .ase files. :)
I announced your idea on the mailing list (thread).
By the way: plib has the ability to load/save both .obj and .ase, if this helps.
I started by trying to save trigger-rally-focustexture as an .obj file in blender and then convert to .ase using ivcon (compiled with "gcc ivcon.c -lm -o ivcon").
The result was a file with only one GEOMOBJECT. The focus.ase file in Trigger has 15 GEOMOBJECTs and it has more subitems, which might be UV map-related.
For creating new .ase files, the in-game .ase files need to be inspected and the export of the .obj files need to be adjusted accordingly (hopefully the conversion to .ase will work without problems). Help from somebody experienced in exporting .obj files would be appreciated.
The following illustrates why I thought that this fundraiser was a scam. I no more believe that to be a fact. (I do find the "donate! win prizes!" practice questionable and I don't think the project is realistic but I don't think that the developers are scam artists)
I started realizing the realness of the project after I briefly talked to thomasbonte and lasconic on #musescore who are under the impression that openoctave developers are real people but also believe that the roadmap of the project is 'optimistic' at least.
Note: this post is supposed to have some -strikethrough- elements in it. But they are not displayed for technical reasons.
@shirish: It's at the absolute bottom left, below/left of the text box
Glad you like it. :) What did you have in mind? I'd like to try to visualize it if you can describe it..
I agree that this should be done. Ideally OGA would generate text files that list all licenses, authors, files and link to the oga page of the item and the authors' pages if available. Something like:
It would basically be an export of the same data that exists on the opengameart drupal node to a txt file, which would be either generated after each edit of the file or each time somebody wants to download it.
This would make it easier to give credit and help spread the word as well.
These tiles don't have a dark RTS setting but might still be of use and perhaps just changing the color might be enough.
http://opengameart.org/content/pastel-resources-hex-tiles-55x64-and-64x55
Is the resolution fine or too low? Are the proportions OK?
Go for it!
Any chance of having (animated) preview images of the data?
farrer, it definitely would be preferable to have Trigger deal with the widely supported and open .obj format than working on a pipeline for creating working .ase files. :)
I announced your idea on the mailing list (thread).
By the way: plib has the ability to load/save both .obj and .ase, if this helps.
1. Document guidelines are missing ;) (We don't really know what to want/expect, right?)
2. This should probably be linked from the art submission page
There are now stats showing for the zip files, not for the .blend files though.
I recommend they say "(n downloads)" instead of "n" and that "n downloads" is a link, rather than "(n downloads)"
I started by trying to save trigger-rally-focustexture as an .obj file in blender and then convert to .ase using ivcon (compiled with "gcc ivcon.c -lm -o ivcon").
The result was a file with only one GEOMOBJECT. The focus.ase file in Trigger has 15 GEOMOBJECTs and it has more subitems, which might be UV map-related.
For creating new .ase files, the in-game .ase files need to be inspected and the export of the .obj files need to be adjusted accordingly (hopefully the conversion to .ase will work without problems). Help from somebody experienced in exporting .obj files would be appreciated.
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