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These tiles don't have a dark
Sunday, April 8, 2012 - 04:35

These tiles don't have a dark RTS setting but might still be of use and perhaps just changing the color might be enough.

http://opengameart.org/content/pastel-resources-hex-tiles-55x64-and-64x55

Is the resolution fine or too low? Are the proportions OK?

So I think thinking releasing
Sunday, April 8, 2012 - 02:51

So I think thinking releasing packs of combined related BVH files in a zipped format is the way to go. So should I just categorize them under 3D?

Go for it!

Any chance of having (animated) preview images of the data?

farrer, it definitely would
Saturday, April 7, 2012 - 18:31

farrer, it definitely would be preferable to have Trigger deal with the widely supported and open .obj format than working on a pipeline for creating working .ase files. :)

I announced your idea on the mailing list (thread).

By the way: plib has the ability to load/save both .obj and .ase, if this helps.

1. Document guidelines are
Saturday, April 7, 2012 - 14:52

1. Document guidelines are missing ;) (We don't really know what to want/expect, right?)

2. This should probably be linked from the art submission page

There are now stats showing
Saturday, April 7, 2012 - 14:51

There are now stats showing for the zip files, not for the .blend files though.

I recommend they say "(n downloads)" instead of "n" and that "n downloads" is a link, rather than "(n downloads)"

I started by trying to save
Saturday, April 7, 2012 - 14:45

I started by trying to save trigger-rally-focustexture as an .obj file in blender and then convert to .ase using ivcon (compiled with "gcc ivcon.c -lm -o ivcon").

The result was a file with only one GEOMOBJECT. The focus.ase file in Trigger has 15 GEOMOBJECTs and it has more subitems, which might be UV map-related.

For creating new .ase files, the in-game .ase files need to be inspected and the export of the .obj files need to be adjusted accordingly (hopefully the conversion to .ase will work without problems). Help from somebody experienced in exporting .obj files would be appreciated.

Hey Scribe,
Friday, April 6, 2012 - 20:10

Hey Scribe,

thanks, I quickly tried the skin using simple copy-paste. Quite like it!

Now I'll have to weight manually editing the UV map against changing the UV coordinates against adding a .OBJ model import function.. :)

PS: ...against finding a way to convert .OBJ to .ASE.

So apparently ( http:/
Friday, April 6, 2012 - 19:54

So apparently ( http://opengameart.org/modules/forum/forum.css ) there should be a forum.css file somewhere.

Adding the three lines I wrote in the first post should do it. Possibly ";" would have to be replaced by " !important;"

What do the admins and moderators think? Could this engage more users to use the forum?

1. Solved 2. Still present
Friday, April 6, 2012 - 11:26

1. Solved

2. Still present

Just as in the chrome
Friday, April 6, 2012 - 11:18

NOTE TO SELF: check date first... read all posts first as well...

Just as in the chrome-chromium case, I would suggest to have a very similar logo.

What kind of license do you want for the logo design?

svg: http://ompldr.org/vZGE2MQ

 

If you like what I made, I'd gladly continue working on the design if you can give me some hints on what you need me to do.

 

Note to OGA: can't upload SVG files.

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