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H...Homeworld... is that you?
Sunday, April 15, 2012 - 03:55

H...Homeworld... is that you? <3 :)

Yay!
Friday, April 13, 2012 - 04:46

Yay!

I tried all 5 of them :)

http://i.imgur.com/fLZMt.jpg

Fiaspora and pinterest will follow in 2013, right? :)

Facebook will hopefully be redundant by 2014. ;)

I recommend you start by
Thursday, April 12, 2012 - 21:11

I recommend you start by creating a file to track files, authors and licenses, for example like https://github.com/bobbens/naev/blob/master/gfx/ARTWORK_LICENSE does.

 

The sounds seem quite RPGMaker-ish, would anyone agree?

 

There are quite some 16x16 sets on opengameart that will be able to help you. For a start:

http://opengameart.org/content/48-animated-old-school-rpg-characters-16x16

http://opengameart.org/content/12-battle-backgrounds-240x110

 

A good approach to replacing game art might be to divide it into seperate tasks and then to ask (for example here on this forum) for help to find replacments and converting replacements into the appropriate format.

This post is intended to test
Wednesday, April 11, 2012 - 04:49

This post is intended to test broken code and the "Cleanup messy code" button of the WYSIWYG editor.

It apparently is impossible to post messy code anyway though. When exiting "Edit HTML Mode", the code is already cleaned up.

The button seems to serve no purpose.

Anon: CC FAQ's Is_Creative
Wednesday, April 11, 2012 - 04:39

Anon: CC FAQ's Is_Creative_Commons_involved_in_digital_rights_management? points out the following part of by-sa 3.0 (4.a.):

You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License.

To make sure this is being followed, I'm afraid you have to read and understand the entire license text.

My guess is that in Unity3D you do not use the format you found on this website but convert files into another format by importing them. If this format can be distributed separately, you probably will have to give users access to the converted file format, as it is a derivate work of the original cc-by-sa work.

Probably not on topic: notice that modifying the uv texture of a model licensed under cc-by-sa also requires sharing the changed version, if the uv texture is also covered by cc-by-sa. Creating a uv texture independant from existing cc-by-sa uv textures for the model might allow you to use a non-cc-by-sa uv texture on a cc-by-sa model, but it also might be that a uv texture can be seen as a derivate work of the model it belongs to, which would require the self-made texture to be cc-by-sa as well.

IWIWALNWID (I wish I was a lawyer. No, wait, I don't!)

I love it!
Tuesday, April 10, 2012 - 21:35

I love it!

5. DONE Some of the feeds are weirdly formatted in the HEAD (anchor tags inside the title of the LINK tags?):

6. The feeds seem to be invalid (this is the first time I used a feed validator in my life)

http://validator.w3.org/feed/check.cgi?url=opengameart.org%2Fnew-forum-topics.xml

http://validator.w3.org/feed/check.cgi?url=opengameart.org%2Flatest%2Frss.xml

http://validator.w3.org/feed/check.cgi?url=opengameart.org%2Factive-forum-topics.xml

and recent comments seem to be forbidden unless I'm logged in.

DONE http://validator.w3.org/feed/check.cgi?url=http%3A%2F%2Fopengameart.org%2Frecent-comments.xml

Note: we have been talking on
Tuesday, April 10, 2012 - 21:16

Note: we have been talking on IRC (#openoctave) about the situation some more

When I was still convinced, that the fundraiser was a scam, I had written an email to IndieGoGo (IGG), linking to this thread. By pointing their attention on the OpenOctave project, they decided to put it into "draft" mode, because it had a raffle in it and lotteries are forbidden by the terms of IGG.

After checking the search function, it seemed to me that IGG does not do much to stop the use of 'raffles' in IGG projects (unless their attention gets drawn to it?). I currently hope that they allow this fundraiser procect to finishand instead of taking down projects will instead change their documentation to make it more clear that lottery-like systems are prohibited.

Sorry for annoying you with
Tuesday, April 10, 2012 - 07:39

Sorry for annoying you with these accusations and writing insults, I was overreacting and not investing enough work to reasearch. Please let me know if anything insulting is left in my posts still.

meow! http://zahmekatzen.net
Tuesday, April 10, 2012 - 04:37

meow! http://zahmekatzen.net/vocfi.html

The tiles I see on http://www
Tuesday, April 10, 2012 - 04:34

The tiles I see on http://www.fullmetalgalaxy.com/game.jsp?id=/puzzles/tutorial/model.bin seem not bad. You don't like them? Or they are not yours?

What is the license of the art in FMG by the way?

In general, Warzone2100 seems to have a similar graphical style and is also open source. Some of their textures are here on OGA: http://opengameart.org/content/29-grounds-and-walls-and-water-1024x1024

The graphic pack I made was for fun because a game I liked to play http://nand.net/jsettlers/ didn't look very nice :) I don't know how much it would cost but this set is free under free content licenses (see the description page).

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