test (the page switching thing shows 3 pages but doesn't work. Trying to figure out whether the bug is that there are 3 pages displayed in navigation or that i cannot go to them)
EDIT: ok, the navigation is incorrect. there is only one page.
- Its commits reformatted comments, making finding the real change hard.
And every "make update-po" would format them back again into the previous
format.
- Review just offered to download the whole .po file, and with way over
2000 strings, that is not useful. Should rather just show the changed
strings in the web interface.
I love the spikes and actually much of this design. The only bad thing I can say: from the screenshot it seems that the house colors are a bit problematic.
Awesome dagger, the cogwheel makes it appear very steampunky to me :)
The quote from GoodTextures (GT) does not state whether it is OK to *apply* an open source license on the texture and restrictions like "you can only re-sell this texture if it is bundled with a 3d model" are not compatible with any of the licenses on OpenGameArt or BlendSwap. CC0, CCBY, CCBYSA, GPL etc all permit you to take each file and sell it individually (as long as all terms of the license are not violated).
test (the page switching thing shows 3 pages but doesn't work. Trying to figure out whether the bug is that there are 3 pages displayed in navigation or that i cannot go to them)
EDIT: ok, the navigation is incorrect. there is only one page.
Hi, I removed collaborator (as his work is not used) and changed the title (without changing url) since it now has art too.
Let me know if I made a mistake in doing so!
Cheers!
PS: thanks for not being frustrated at our pedantic license/author info requirements :D
Do we have to add tags to enter the contest?
Would it make sense to share the 3d files?
Thanks for that suggestion, anon!
I only knew about launchpad (but I think this requires your project to be hosted there?
FreeDroidRPG uses Transifex and Warzone's devs tested it a year ago and came to these conclusions:
http://paste.pocoo.org/show/478246/ Bad points about Transifex:
- Its commits reformatted comments, making finding the real change hard.
And every "make update-po" would format them back again into the previous
format.
- Review just offered to download the whole .po file, and with way over
2000 strings, that is not useful. Should rather just show the changed
strings in the web interface.
- No tiered access, i.e. admin can appoint language maintainers,
maintainers can appoint underlings, underlings push to the maintainer,
maintainer reviews, can push to the repo, or give underling push
privileges."https://github.com/Warzone2100/warzone2100/commit/3bac1e29f5f6b6898b922ca86c913c9f97b88cfe - a one string change, iirc."
An alternative was mentioned: http://translate.sourceforge.net/wiki/ (might require hosting)
Me too.
What sofware was used?
I love the spikes and actually much of this design. The only bad thing I can say: from the screenshot it seems that the house colors are a bit problematic.
Too much contrast?
There seem to be some redundant polys. can you clean it up?
http://ompldr.org/vYTN1eA
Why would old art become unusable? Because it lacks details? Or would it just have to be re-renderd?
I would say: stick to the current art for flare and the next game will get better gfx.
Awesome dagger, the cogwheel makes it appear very steampunky to me :)
The quote from GoodTextures (GT) does not state whether it is OK to *apply* an open source license on the texture and restrictions like "you can only re-sell this texture if it is bundled with a 3d model" are not compatible with any of the licenses on OpenGameArt or BlendSwap. CC0, CCBY, CCBYSA, GPL etc all permit you to take each file and sell it individually (as long as all terms of the license are not violated).
This is a hot topic at Blendswap too right now.. http://www.blendswap.com/3D-models/news/blend-swap-conduct/
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