Yeah, please add a preview, this is amazing :) Also your archive contains a __MACOS folder (probably hidden on Mac), it doesn't do anything but is probably unnecessary.
Yeah like definitely the polygon count stopped being an issue and everyone started to use many polygons nowadays and the term low-poly -- originally truly meaning very few polygons -- took on a new meaning that signifies more of an aesthetic choice (no textures, no smoothing etc.) rather than some quantitative metric like polygon count. I wouldn't mind the term evolving, however what term do we now use for the original meaning? Because the original meaning is still relevant, it is still at least a valid aesthetic choice to go for a look with very rough and sharp shapes (I for one really prefer e.g. the look of original Warcraft III before the remake), just as pixel art is still valid in the era of high resolution. So there's quite ome confusion unfortunately.
It's pretty amazing but... not sure I'd call these low poly, it seems like they have really many many polygons xD But yeah, the single material, no texture is kinda what like you see in low poly games.
Yeah, please add a preview, this is amazing :) Also your archive contains a __MACOS folder (probably hidden on Mac), it doesn't do anything but is probably unnecessary.
Indeed, it always makes me happy to see the public domain expand a little bit, especially with such beautiful art.
Very nice, thanks. It would be possible to shave off polygons at the flat area.
It's so beautiful, I am of the opinion that PS1 was the peak of graphics, and this is exactly that.
Very very cool, reminds me of Cethiel's dragon.
Yeah like definitely the polygon count stopped being an issue and everyone started to use many polygons nowadays and the term low-poly -- originally truly meaning very few polygons -- took on a new meaning that signifies more of an aesthetic choice (no textures, no smoothing etc.) rather than some quantitative metric like polygon count. I wouldn't mind the term evolving, however what term do we now use for the original meaning? Because the original meaning is still relevant, it is still at least a valid aesthetic choice to go for a look with very rough and sharp shapes (I for one really prefer e.g. the look of original Warcraft III before the remake), just as pixel art is still valid in the era of high resolution. So there's quite ome confusion unfortunately.
cool, thank you for CC0 :)
@rubycave what a nice game, great job! :) It makes me happy. Thank you for sharing!
It's pretty amazing but... not sure I'd call these low poly, it seems like they have really many many polygons xD But yeah, the single material, no texture is kinda what like you see in low poly games.
good job, thank you for sharing :)
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