It's great to see the OGA assets in that video working together, I recognize all these works from different people. Thanks for the credit and for letting me know about the project :)
Very nice raycasting engine, I've made a similar one if you want to check out: https://gitlab.com/drummyfish/raycastlib. It's public domain. Thanks for crediting me even when you didn't have to :)
These are pretty nice, I love seeing such nice stuff under CC0.
I can see you've made a few of these sprites, are you making a game with them? Would be nice to have another game like Freedoom. I am also at the moment working on a Doom-like game and engine, your resources could be combined with it.
I love these public domain animal characters, I also have one as my avatar :) Great that you're also making programs/games with him, I am really loving your work.
Is that texture created from some photo or did you paint it?
You could improve this by optimizing topology, I can see there are non-quad polygons and much of the topology could be simplified and made smoother. Here is how: https://invidio.us/watch?v=CuQzPDs99yM. And eyes should definitely have much fewer tris (use subdivide modifier for smoothing) :) Just some tips to improve this even more. Thanks again!
It's great to see the OGA assets in that video working together, I recognize all these works from different people. Thanks for the credit and for letting me know about the project :)
Very nice raycasting engine, I've made a similar one if you want to check out: https://gitlab.com/drummyfish/raycastlib. It's public domain. Thanks for crediting me even when you didn't have to :)
These are pretty nice, I love seeing such nice stuff under CC0.
I can see you've made a few of these sprites, are you making a game with them? Would be nice to have another game like Freedoom. I am also at the moment working on a Doom-like game and engine, your resources could be combined with it.
This is really the highest quality stuff.
Look pretty high-poly to me.
Very cool. Since this is also CC0, I'm favoriting.
+1 to that
I love these public domain animal characters, I also have one as my avatar :) Great that you're also making programs/games with him, I am really loving your work.
Is that texture created from some photo or did you paint it?
beautiful
Very nice and thanks for CC0 :)
You could improve this by optimizing topology, I can see there are non-quad polygons and much of the topology could be simplified and made smoother. Here is how: https://invidio.us/watch?v=CuQzPDs99yM. And eyes should definitely have much fewer tris (use subdivide modifier for smoothing) :) Just some tips to improve this even more. Thanks again!
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