Yes I was also thinking about trademarks which WMC simply ignores but I know you told me OGA doesn't ignore. But apart from that I personally trust WMC (not necessarily Wikipedia) more than most other websites, they have very clear licensing info, discussions, archives of email proofs, editing logs and a great number of eyes checking the validity of licensing. I am not trusting it 100%, but if I would have to choose to trust anyone with a license, it would be WMC. Well, I'm probably not going to post this in near future as I'm a bit lazy :p But I wanted to hear the opinions. For now I'll leave this legal experiment to anyone who's willing to go for it -- if it's going to be posted, don't forget to provide extensive info in the comments linking to all the evidence of the license etcetc. I would personally never use these characters in my games and wouldn't recommend it, even if it was reasonably verified to be legally possible anyway. I just found this an interesting thing to discuss. Would it really be possible for "intellectual property" possibly worh millions of dollars to slip into the free realm by a misclick of some Warner Bros social media manager that checked the wrong license checkbox when posting a trailer on youtube? Would one of the biggest world corporations be unable to do something against this? They might be able to prove it was a mistake or incompetence of the media manager and court might order this to be reverted in which case these characters would go back from free to proprietary in which case potentially free media created with these characters might become proprietary overnight :) Which has happened with some public domain works already BTW. I don't know, I find it funny that the power of a corporationg here seems to be stronger than a free license, at least to me.
Yes, also watch out for things like trade dress (https://en.wikipedia.org/wiki/Trade_dress) -- I don't think here on OGA it would cause much trouble but it can limit the freedom of your game and its usability in commercial context (e.g. getting donations for its development), if I can give you an advice just try to make it a lot distinct from Pokémon in every way. The world of intellectual property is sadly one big minefield, better not even try to walk there.
This looks very good! Could you maybe add an example of a terrain made with this tileset to the previews? I've seen it in the video of your project but a picture here could be nice for other people to quickly see how awesome it really is :)
Well it's about a proprietary AI gone crazy and the evil guy is a corporation resembling Microsoft xD The intro rolls out almost exactly the same and the game is also a raycasting shooter. It's on itch.io as well: https://drummyfish.itch.io/anarch. Anyway just found it curious. The idea with copilot is very clever, I love it.
Yes I was also thinking about trademarks which WMC simply ignores but I know you told me OGA doesn't ignore. But apart from that I personally trust WMC (not necessarily Wikipedia) more than most other websites, they have very clear licensing info, discussions, archives of email proofs, editing logs and a great number of eyes checking the validity of licensing. I am not trusting it 100%, but if I would have to choose to trust anyone with a license, it would be WMC. Well, I'm probably not going to post this in near future as I'm a bit lazy :p But I wanted to hear the opinions. For now I'll leave this legal experiment to anyone who's willing to go for it -- if it's going to be posted, don't forget to provide extensive info in the comments linking to all the evidence of the license etcetc. I would personally never use these characters in my games and wouldn't recommend it, even if it was reasonably verified to be legally possible anyway. I just found this an interesting thing to discuss. Would it really be possible for "intellectual property" possibly worh millions of dollars to slip into the free realm by a misclick of some Warner Bros social media manager that checked the wrong license checkbox when posting a trailer on youtube? Would one of the biggest world corporations be unable to do something against this? They might be able to prove it was a mistake or incompetence of the media manager and court might order this to be reverted in which case these characters would go back from free to proprietary in which case potentially free media created with these characters might become proprietary overnight :) Which has happened with some public domain works already BTW. I don't know, I find it funny that the power of a corporationg here seems to be stronger than a free license, at least to me.
Yes, also watch out for things like trade dress (https://en.wikipedia.org/wiki/Trade_dress) -- I don't think here on OGA it would cause much trouble but it can limit the freedom of your game and its usability in commercial context (e.g. getting donations for its development), if I can give you an advice just try to make it a lot distinct from Pokémon in every way. The world of intellectual property is sadly one big minefield, better not even try to walk there.
This looks very good! Could you maybe add an example of a terrain made with this tileset to the previews? I've seen it in the video of your project but a picture here could be nice for other people to quickly see how awesome it really is :)
What video game is this for, has it been made public yet? I'd like to see it.
Very nice :)
I hereby appreciate the nice copyright notice, thank you sir :)
Looks very nice, thank you :)
Indeed very cool, thank you :)
Nice idea and looks very cool, thank you :)
Well it's about a proprietary AI gone crazy and the evil guy is a corporation resembling Microsoft xD The intro rolls out almost exactly the same and the game is also a raycasting shooter. It's on itch.io as well: https://drummyfish.itch.io/anarch. Anyway just found it curious. The idea with copilot is very clever, I love it.
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