Sorry if i sounded too harsh, flaming is the last thing i want, and i think people is not denying you credit for this project, its advice to not to be too reckless. Which you obviously dont need, so peace :)
Julius have a point there, can you really risk leaving your regular work with a toddler on the way? You should at the very least test it for a few months before quitting your work, maybe both things can be compatible.
Regarding the art contents, im with Clint, we need a "Certified Game Ready" sign and section, rigth now the only way to find (really) useful art is browsing everything, the collections only helped into keeping what people may use (because of the numbers its got now), but without a glorified and very visible "certified" section the site its missusing its best resources. This should include packets of "arts" where the best is put together to easily download (be it music, textures, 2d, 3d) the downside would be the bandwidth use.
Trying to do a workshop from time to time would be a good idea, managed by some pro OGA user (no matter the time it takes) to ensure final quality, and for once a 3D one, which is what mostly anyone making a game wants. Because lets face it, 2d is way easier to do, but most hobbyist want only 3d.
Your tiles remember me of a game i played in my psp, in which i needed to make a dungeon and then kill all the monster squatters to get money for more tiles. Keep making more please :D
i aways wondered about the restriction of releasing in cc-by or cc-by-sa, cc-by is very good, but means you can do a masterpiece and someone else just can stamp his name over it and start selling as it his own. Am i to narrow minded over this?
Ever played games like planetscape torment or baldurs gate? most xp comes from resolving quests but you requiere a heavy focus on story and it get tedious to go around if the story doesnt keep up or is not interesting enought (think on how you can do interesting every "fecht X of XXXX"). That means developments goes heavily into creating the world and quests, making the combat phases less important and secondary; while Diablo and Flare goes into the "hack and slash" genre, lots of action, story is there just to point you to the next thing to kill.
That conversion is doable, but at the risk that is way more easy to mess up and end up with a boring game if you go the story-heavy route, also limits the playerbase, which nowadays is full of one-neuron violence junkies.
That said, the reputation oriented behavior villages could be a good idea, but for more freely oriented games with a persistant world, in which you may choose a few to dedicate yourself and end the game with (gothic games or geneforge saga), while on diablo games its just a hub to get services until you get to the next one in story.
That will be nice! i was thinking on a few airships from here, is that fine with you?:
http://img.uninhabitant.com/sheeps.png
Is any pixel artist interested in partnering up? i can easily make a few models from Surt doodles, but pixel art is alien to me
Sorry if i sounded too harsh, flaming is the last thing i want, and i think people is not denying you credit for this project, its advice to not to be too reckless. Which you obviously dont need, so peace :)
Julius have a point there, can you really risk leaving your regular work with a toddler on the way? You should at the very least test it for a few months before quitting your work, maybe both things can be compatible.
Regarding the art contents, im with Clint, we need a "Certified Game Ready" sign and section, rigth now the only way to find (really) useful art is browsing everything, the collections only helped into keeping what people may use (because of the numbers its got now), but without a glorified and very visible "certified" section the site its missusing its best resources. This should include packets of "arts" where the best is put together to easily download (be it music, textures, 2d, 3d) the downside would be the bandwidth use.
Trying to do a workshop from time to time would be a good idea, managed by some pro OGA user (no matter the time it takes) to ensure final quality, and for once a 3D one, which is what mostly anyone making a game wants. Because lets face it, 2d is way easier to do, but most hobbyist want only 3d.
I got late for this challenge, anyways ill post later my model.
Your tiles remember me of a game i played in my psp, in which i needed to make a dungeon and then kill all the monster squatters to get money for more tiles. Keep making more please :D
you are steadily improving everything, im very interested in the next release, but i dont understant well how xp is used to level characters
Is any medal rewarded for this? yup. im that bored...
i aways wondered about the restriction of releasing in cc-by or cc-by-sa, cc-by is very good, but means you can do a masterpiece and someone else just can stamp his name over it and start selling as it his own. Am i to narrow minded over this?
Ever played games like planetscape torment or baldurs gate? most xp comes from resolving quests but you requiere a heavy focus on story and it get tedious to go around if the story doesnt keep up or is not interesting enought (think on how you can do interesting every "fecht X of XXXX"). That means developments goes heavily into creating the world and quests, making the combat phases less important and secondary; while Diablo and Flare goes into the "hack and slash" genre, lots of action, story is there just to point you to the next thing to kill.
That conversion is doable, but at the risk that is way more easy to mess up and end up with a boring game if you go the story-heavy route, also limits the playerbase, which nowadays is full of one-neuron violence junkies.
That said, the reputation oriented behavior villages could be a good idea, but for more freely oriented games with a persistant world, in which you may choose a few to dedicate yourself and end the game with (gothic games or geneforge saga), while on diablo games its just a hub to get services until you get to the next one in story.
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