The xp penalty is stored in engine.txt I think, you can modify it to 0, and yes it still need lot of polish and I was working into a more dinamic leveling system, but more players levels meant more of everything. To me Flare was a like a bicicle without pedals, it runs but you can´t really control it.
I got dissapointed with it, why keep modding it when you can only do 1/6 of what you want? I could get any other engine with everything I require; and you have no idea how many pointless steps there are to do even very simple things. Who wants to spends hours creating items one by one when you can be doing something actually fun with your free time?.
The mine is actually the level before the forest, since it doesn´t have anything serious inside except for a mini-boss: there is a fetish for many critters(wolf,rat,bat,boat,spider,antlion) but the drop is critter dependant and low (except for rat, trauma rat has a very high ratio).
The things is everything about modding flare is so vexing, you can see an example on the magic items; normally items are randomly generated basically everywhere, but not here. That means creating and keeping a big item table that goes moot if I change some value or skill elsewhere. Same for enemies, they need to be created with hand picked stats for every level (boar lv1, lv2...); while both can be done if you go for a small scope, it´s hell if you want go big; and I wanted to go big.
So, sadly, I decided to stop going at it when the current engine keeper declared they won´t code enemy scaling or item generation.
Edit; not gonna lie, it´s a hard mod and you are gonna chug down potion after potion until you get good gear and learn what enemies to avoid (boars early on), also movility is key, don´t stand on place simply trading blows; I copied a bit of "Nox" playstyle. An old Diablo-like that exceled at it.
I´m happy you more o less liked it; I had a big overhaul in the works but the deficient engine killed it. Feel free to get the cheat items after talking with the map character ( using the teleport for the first time and after that by buying them from the globin) if you want to follow the story to the end of the arc. I´m kinda proud of the last arc battle.
I guess it should cover the categories with the most high quality content; Music-Horror/Fantasy/Action... 2D-LPC/assets/... 3D- Animated/Props/....
There is already tags on place, but those are user inputed and created, so they are only half useful when searching(I have seen some weird tags around). Collections created by the mods should be very visible(or as possible), only include the best available related assests and have a nice icon for thumbnail display.
As for who makes them, it should be either the mods or some very thrusted OGA contributor to ensure highest quality and continuous addition of new content as it comes out so it grows with time instead of stagnating, and the person should know what he is doing (no musician managing 3d assests) I guess this can´t be done by just one person, but it´s not neccesary to start them all at the same time; just start with 3 or 4 and keep growing from there. The priority would be the quality, not number even if some category only has 2 or 3 items.
Spammer and necrothreading aside, it would be interesting to have something like "Week favourite" but for collections, these highlighted ones being created/curated by the admins. Since user made ones tend to be real hotpots (mines included).
You mean the one before entering the Mole tribe shaman? I do remember the way to be enemy free and having a warning to the player.
The xp penalty is stored in engine.txt I think, you can modify it to 0, and yes it still need lot of polish and I was working into a more dinamic leveling system, but more players levels meant more of everything. To me Flare was a like a bicicle without pedals, it runs but you can´t really control it.
I got dissapointed with it, why keep modding it when you can only do 1/6 of what you want? I could get any other engine with everything I require; and you have no idea how many pointless steps there are to do even very simple things. Who wants to spends hours creating items one by one when you can be doing something actually fun with your free time?.
The mine is actually the level before the forest, since it doesn´t have anything serious inside except for a mini-boss: there is a fetish for many critters(wolf,rat,bat,boat,spider,antlion) but the drop is critter dependant and low (except for rat, trauma rat has a very high ratio).
The things is everything about modding flare is so vexing, you can see an example on the magic items; normally items are randomly generated basically everywhere, but not here. That means creating and keeping a big item table that goes moot if I change some value or skill elsewhere. Same for enemies, they need to be created with hand picked stats for every level (boar lv1, lv2...); while both can be done if you go for a small scope, it´s hell if you want go big; and I wanted to go big.
So, sadly, I decided to stop going at it when the current engine keeper declared they won´t code enemy scaling or item generation.
Edit; not gonna lie, it´s a hard mod and you are gonna chug down potion after potion until you get good gear and learn what enemies to avoid (boars early on), also movility is key, don´t stand on place simply trading blows; I copied a bit of "Nox" playstyle. An old Diablo-like that exceled at it.
I´m happy you more o less liked it; I had a big overhaul in the works but the deficient engine killed it. Feel free to get the cheat items after talking with the map character ( using the teleport for the first time and after that by buying them from the globin) if you want to follow the story to the end of the arc. I´m kinda proud of the last arc battle.
I guess it should cover the categories with the most high quality content; Music-Horror/Fantasy/Action... 2D-LPC/assets/... 3D- Animated/Props/....
There is already tags on place, but those are user inputed and created, so they are only half useful when searching(I have seen some weird tags around). Collections created by the mods should be very visible(or as possible), only include the best available related assests and have a nice icon for thumbnail display.
As for who makes them, it should be either the mods or some very thrusted OGA contributor to ensure highest quality and continuous addition of new content as it comes out so it grows with time instead of stagnating, and the person should know what he is doing (no musician managing 3d assests) I guess this can´t be done by just one person, but it´s not neccesary to start them all at the same time; just start with 3 or 4 and keep growing from there. The priority would be the quality, not number even if some category only has 2 or 3 items.
A mixed bag of things; a hotpot is a dish with lots of differents veggies and meats:
https://iamafoodblog.com/hot-pot/
Spammer and necrothreading aside, it would be interesting to have something like "Week favourite" but for collections, these highlighted ones being created/curated by the admins. Since user made ones tend to be real hotpots (mines included).
Why would you want that? Flare is much better...
Image not showing, try to downsize it.
That looks awesome, do those planets rotate their suns?
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