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that would be nice to have.
Monday, June 3, 2013 - 10:51

that would be nice to have the speechcraft and lock-picking skills. Look forward to have those being used in-game.

Also why hasn't the dev. made
Friday, May 31, 2013 - 21:25

Also why hasn't the dev. made a repo. that would be so much easier to figure out things.

come on people, somebody say
Monday, May 27, 2013 - 23:20

come on people, somebody say something. One point to mention is play the game, you might find yourself enjoying it too :)

It's an Intel integrated G33
Thursday, May 23, 2013 - 12:25

It's an Intel integrated G33 chipset .  The glxinfo gives that info :-

~/games/flare-game$ glxinfo | grep OpenGL
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) G33
OpenGL version string: 1.4 Mesa 8.0.5
OpenGL extensions:

It's basically an oldish 45nm Intel Dual-Core CPU E5400 (soc 775) @ 2.70GHz CPU.

RAM is 2 GB DDR2.

Love version is :-

$ love --version
LOVE 0.8.0 (Rubber Piggy)

So guess it's the latest.

 

 

 

I still haven't seen any
Monday, May 20, 2013 - 17:41

I still haven't seen any improvements. My fps is still around 35-40 fps in the open and it comes rapidly comes down to 14-15 fps if I'm in the house. I'm fully gitted up.

Did you rename the project to
Monday, May 20, 2013 - 12:47

Did you rename the project to 'Legend of Rathnor' because that's what it says it there now.

looking forward to seeing
Thursday, April 25, 2013 - 11:59

looking forward to seeing your code on github or gitorious.

Edit: Tried today running your game and came into problems :-

 ~/games/TheEndlessDungeonsSourcecodev102a$ gcc Endless\ Dungeons.c
Endless Dungeons.c:5:21: fatal error: allegro.h: No such file or directory
 #include <allegro.h>
                     ^
compilation terminated.

Now either I am going about this the wrong way or something is not right.

There are only .c files in the archive. I guess I'm not having the liballegro library which is needed.

The readme.txt says 4.4.2 allegro library. I have allegro 5 installed :-

~$ dpkg -L liballegro5-dev | grep allegro.h
/usr/include/allegro5/allegro.h

Now could you update your game so it works with liballegro 5 as well, thanx.

 

 

 

 

 

@MetroidP1 nobody is stopping
Monday, April 8, 2013 - 08:41

@MetroidP1 nobody is stopping you from doing anything. What I would suggest is have your own repo. in github and fork Clint's repo. I for instance would not download anything unless it comes with sources and I am sure lot of others would also feel the same.

If you have good ideas put them in the repo. and also do pull requests. If ideas have a merit than I don't think Clint or anybody else would object.

I do know of couple of people who have been doing their own mods for flare, for instance check out concordia (and couple more are in making AFAIK ).

 

I dunno about porting but can
Tuesday, March 12, 2013 - 07:51

I dunno about porting but can help with testing on GNU/Linux provided the code is somewhere on github or somewhere from where I can sync and report any issues if I come across.

@cireg
Monday, February 18, 2013 - 12:52

@cireg

Did you set up git correctly as well as the other things :-

https://help.github.com/articles/set-up-git

https://help.github.com/articles/create-a-repo

The best way to get help on github is to go to #github on freenode, there usually are people who could help you if you are getting stuck somewhere.

 

 

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