I still haven't seen any improvements. My fps is still around 35-40 fps in the open and it comes rapidly comes down to 14-15 fps if I'm in the house. I'm fully gitted up.
@MetroidP1 nobody is stopping you from doing anything. What I would suggest is have your own repo. in github and fork Clint's repo. I for instance would not download anything unless it comes with sources and I am sure lot of others would also feel the same.
If you have good ideas put them in the repo. and also do pull requests. If ideas have a merit than I don't think Clint or anybody else would object.
I do know of couple of people who have been doing their own mods for flare, for instance check out concordia (and couple more are in making AFAIK ).
I dunno about porting but can help with testing on GNU/Linux provided the code is somewhere on github or somewhere from where I can sync and report any issues if I come across.
that would be nice to have the speechcraft and lock-picking skills. Look forward to have those being used in-game.
Also why hasn't the dev. made a repo. that would be so much easier to figure out things.
come on people, somebody say something. One point to mention is play the game, you might find yourself enjoying it too :)
It's an Intel integrated G33 chipset . The glxinfo gives that info :-
~/games/flare-game$ glxinfo | grep OpenGL
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) G33
OpenGL version string: 1.4 Mesa 8.0.5
OpenGL extensions:
It's basically an oldish 45nm Intel Dual-Core CPU E5400 (soc 775) @ 2.70GHz CPU.
RAM is 2 GB DDR2.
Love version is :-
$ love --version
LOVE 0.8.0 (Rubber Piggy)
So guess it's the latest.
I still haven't seen any improvements. My fps is still around 35-40 fps in the open and it comes rapidly comes down to 14-15 fps if I'm in the house. I'm fully gitted up.
Did you rename the project to 'Legend of Rathnor' because that's what it says it there now.
looking forward to seeing your code on github or gitorious.
Edit: Tried today running your game and came into problems :-
~/games/TheEndlessDungeonsSourcecodev102a$ gcc Endless\ Dungeons.c
Endless Dungeons.c:5:21: fatal error: allegro.h: No such file or directory
#include <allegro.h>
^
compilation terminated.
Now either I am going about this the wrong way or something is not right.
There are only .c files in the archive. I guess I'm not having the liballegro library which is needed.
The readme.txt says 4.4.2 allegro library. I have allegro 5 installed :-
~$ dpkg -L liballegro5-dev | grep allegro.h
/usr/include/allegro5/allegro.h
Now could you update your game so it works with liballegro 5 as well, thanx.
@MetroidP1 nobody is stopping you from doing anything. What I would suggest is have your own repo. in github and fork Clint's repo. I for instance would not download anything unless it comes with sources and I am sure lot of others would also feel the same.
If you have good ideas put them in the repo. and also do pull requests. If ideas have a merit than I don't think Clint or anybody else would object.
I do know of couple of people who have been doing their own mods for flare, for instance check out concordia (and couple more are in making AFAIK ).
I dunno about porting but can help with testing on GNU/Linux provided the code is somewhere on github or somewhere from where I can sync and report any issues if I come across.
@cireg
Did you set up git correctly as well as the other things :-
https://help.github.com/articles/set-up-git
https://help.github.com/articles/create-a-repo
The best way to get help on github is to go to #github on freenode, there usually are people who could help you if you are getting stuck somewhere.
Pages