I had no clue about CC BY until yesterday, so yes CC BY would've probably been a valid option. Surt could've countered with an offer of CC BY.
For me, GPL wasn't an option. I only grab assets that I know can be used in a commercial product, on the off chance that I actually create one. I would hate to accidently leave a GPL asset in a game I developed.
And, as you may have noticed from my source releases, I firmly believe that whatever I put out on the internet should not have any strings attached, including license restrictions. So, I typically look for 'stuff' that follows the same principle. I believe this ideal comes from an earlier time where people contributed freely to the common good. For example, have a look at aminet.net, most of the code and assets are in the pubic domain.
Maybe there is a way to stop feeding the parasites, give back to OGA, and allow people to get the artwork under a less restrictive license.
Here's the idea:
Place a Paypal donate button with each asset, if the original author approves it.
License the asset based on a minimum donation, set by the author, for CC0.
Attach an ID to the asset, and include the asset in the Paypal transation description.
People wanting CC0 can give back to OGA, and shed the unwanted parasite label.
Of course some people will try and abuse this; but they're probably the same people that wouldn't worry about the license in the first place. These folks still retain the dreaded parasite label.
The artwork retains the provided license for everyone else.
I wasn't trying to 'force' you to change the license. I noticed that you seem to typically release your stuff as CC0, or the stuff I've checked out, and was wondering if there was a reason this was different. You know what they say... If you don't ask, you'll never know.
Nice. This reminds me of Chuck Rock. The first thing I checked was to see if the ball was a separate piece.
I had no clue about CC BY until yesterday, so yes CC BY would've probably been a valid option. Surt could've countered with an offer of CC BY.
For me, GPL wasn't an option. I only grab assets that I know can be used in a commercial product, on the off chance that I actually create one. I would hate to accidently leave a GPL asset in a game I developed.
And, as you may have noticed from my source releases, I firmly believe that whatever I put out on the internet should not have any strings attached, including license restrictions. So, I typically look for 'stuff' that follows the same principle. I believe this ideal comes from an earlier time where people contributed freely to the common good. For example, have a look at aminet.net, most of the code and assets are in the pubic domain.
There are services like github and bitbucket that will host for free.
It might be nice to have a centralized link to game related projects.
I take it you've missed the CC-BY-SA discussion:
http://opengameart.org/forumtopic/cc-by-sa-and-apple-licensing-incompatibility
Maybe there is a way to stop feeding the parasites, give back to OGA, and allow people to get the artwork under a less restrictive license.
Here's the idea:
Place a Paypal donate button with each asset, if the original author approves it.
License the asset based on a minimum donation, set by the author, for CC0.
Attach an ID to the asset, and include the asset in the Paypal transation description.
People wanting CC0 can give back to OGA, and shed the unwanted parasite label.
Of course some people will try and abuse this; but they're probably the same people that wouldn't worry about the license in the first place. These folks still retain the dreaded parasite label.
The artwork retains the provided license for everyone else.
I wasn't trying to 'force' you to change the license. I noticed that you seem to typically release your stuff as CC0, or the stuff I've checked out, and was wondering if there was a reason this was different. You know what they say... If you don't ask, you'll never know.
And, of course, I love your stuff man!
I'm not sure if you'd consider it significant, but I've released source code from several of my projects:
Sporting Clays (PSX, N64, Saturn)
http://releases.rastersoft.net/
Frog Feast (Various 16 bit consoles and arcade systems):
http://frogfeast.rastersoft.net/Source.html
Worm Warrior (Game Gadget, Didj, Motomagx, and Sunplus):
http://rastersoft.net/?p=165
Here's a page where I comment on the Worm Warrior code being released in the Public Domain:
http://rastersoft.net/?page_id=2
I'd happily put some money towards it. Or, did you have another incentive in mind?
Nice.
Any chance of a CC0 license on this one?
Wow, nicely done!
Pages