Rather than raging on the forums, give him/her suggestions to improve. I've had a discussion about background color, and he/she was very willing to discuss it:
If you have some artistic skill, post an example of cleaning up some of his art. Everyone has to learn somehow, and it's easier to learn when someone is showing you how, rather than just saying 'you suck'.
I really like the style of these.
The usability of the art, and the initial size of the archive, are what hooked me.
Nice tool. I like the slider concept.
You are a mad man... in a good way. Nice job.
With a 'Pitfall Harry' sprite, this would make a nice Pitfall remake.
Rather than raging on the forums, give him/her suggestions to improve. I've had a discussion about background color, and he/she was very willing to discuss it:
http://opengameart.org/comment/23619#comment-23619
If you have some artistic skill, post an example of cleaning up some of his art. Everyone has to learn somehow, and it's easier to learn when someone is showing you how, rather than just saying 'you suck'.
Excellent. I played through the game last night. Is there an end point? I had all the hats, shot speed-ups, and levels.
Nice, can't wait to see your next contribution.
Here's a tool that will allow you to play around with Gameboy Color graphics:
http://www.devrs.com/gb/hmgd/gbtd.html
And there's a map builder that works with it:
http://www.devrs.com/gb/hmgd/gbmb.html
This was the stuff back in the day.
1500 is pretty expensive on mobile devices. People create amazing stuff in hundreds of polys. Quake 3 and below used less than 1500 on average.
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