Well done on the preview image.
The accuracy of the shots, and then the screen shake, were the first things that made me think it might be.
The game is a lot of fun. I just found out it was possible to switch floors.
Did you implement techniques from this lecture?
https://www.youtube.com/watch?v=AJdEqssNZ-U
That look really good. It acentuates the shadows, or something.
Yep, it seems pretty close. The green may be a bit brighter. My screen isn't calibrated or anything, so it could be my screen.
Those feel close to the DawnBringer palette. The blue definitely looks better, and the green and orangish colors are usable.
The middle looks good, the right one seems a bit dark.
Spider... so we could recreate this scene:
Here's a page containing some info on the Godot engine:
http://okamstudio.com/tech/
I wonder why they would want to release this as open source?
Nicely done.
You should add this:
http://honeyowl.com/wp-content/uploads/2013/11/Miscellaneous-Pixels.png
Well done on the preview image.
The accuracy of the shots, and then the screen shake, were the first things that made me think it might be.
The game is a lot of fun. I just found out it was possible to switch floors.
Did you implement techniques from this lecture?
https://www.youtube.com/watch?v=AJdEqssNZ-U
That look really good. It acentuates the shadows, or something.
Yep, it seems pretty close. The green may be a bit brighter. My screen isn't calibrated or anything, so it could be my screen.
Those feel close to the DawnBringer palette. The blue definitely looks better, and the green and orangish colors are usable.
The middle looks good, the right one seems a bit dark.
Spider... so we could recreate this scene:
Here's a page containing some info on the Godot engine:
http://okamstudio.com/tech/
I wonder why they would want to release this as open source?
Nicely done.
You should add this:
http://honeyowl.com/wp-content/uploads/2013/11/Miscellaneous-Pixels.png
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