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Awesome... Looks perfectly
Friday, April 11, 2014 - 15:41

Awesome... Looks perfectly well suited for a Lode Runner themed Diner Dash clone.

Would that not be an
Friday, February 28, 2014 - 21:16

Would that not be an exclusion, similar to a DRM exclusion?

Using HaXe and OpenFL, the
Saturday, February 22, 2014 - 23:04

Using HaXe and OpenFL, the same functionality is available on Android as on any other platform. The Java based system isn't really a limitation, you may have to jump through JNI to do a few things, but most things can be handled from the native (C++) side, as long as you limit the target device to Android 2.3 or higher. The native code runs outside the JVM, and has access to a nearly complete c/c++ library, including STL.

In porting my Super Play (http://superplay.info/) game engine to Android, using NativeActivity, I ran into one place where I needed the JNI interface, and I found the solution online. The NativeActivity does have a Java class you can customize if you need to.

And, TBH, dealing with iOS is more cumbersome, as a certain amount of code has to be written in Objective C.

Have a look at OpenFL, it
Saturday, February 22, 2014 - 22:51

Have a look at OpenFL, it offers most of the Flash API as a cross platform solution, and you also get some performance focused bonuses (similar to Stage 3D). For the most part, you can target Flash, Native, and HTML 5. This gives you the advantage of supporting Flash while there's still a demand, but also being ready for newer technology as it emerges.

FlashDevelop is a freely available IDE, for Windows, that makes creating Haxe/OpenFL (and Actionscript) projects easy. The biggest issue seems to be SWF creation, but if you already have the Flash tools, that's not an issue. And, from everything I've seen Adobe is running away from Flash, and trying to create a toolset for HTML 5.

The biggest advantage of HaXE/OpenFL is that it has a future (be it Flash, Native, or HTML 5). The creator of NME/OpenFL (Joshua Granick) is taking steps to provide the software as open source, but also generate an income.

Flash probably isn't dead (yet), but the negative backlash has started, and Adobe has wavered a lot lately on supporting Flash.

The improved contrast and
Saturday, February 22, 2014 - 22:36

The improved contrast and replacement of the triangle wings do help out. I think it would look better as a bright red, rather than an orangish red.

Struggling a bit here myself,
Thursday, February 20, 2014 - 07:51

Struggling a bit here myself, but I can do $2/month.... I do want my double high-fives!

 

I'm not sure I would worry about removing the ads. They've never been in the way, and a couple have been useful.

I think the plane might work
Friday, February 14, 2014 - 18:38

I think the plane might work nicely in a side scrolling shooter, using your other art packs for the backgrounds and enemies.

I like the style, especially
Wednesday, February 12, 2014 - 06:03

I like the style, especially the cat.

No Attribution necessary
Wednesday, February 12, 2014 - 03:07

No Attribution necessary would be CC0, rather than CC-BY.

Does the Odroid platfrom have
Sunday, February 9, 2014 - 00:51

Does the Odroid platform have decent OpenGL ES support? I was looking at porting my game engine (http://superplay.info/) to the BeagleBone Black only to discover that there was no support for OpenGL ES. The Raspberry Pi port went pretty smoothly.

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