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What's the question?  It's
Monday, January 28, 2013 - 19:49

What's the question?  It's listed as CC0 here.  Or did I miss something behind the scenes?

I like it!  I'm pretty
Monday, January 28, 2013 - 18:44

I like it!  I'm pretty impressed with how you've managed to maintain the overall look within the restrictions.

I like it!  Very effective,
Saturday, January 26, 2013 - 23:12

I like it!  Very effective, and very useful as well.

This is a great adaptation! 
Friday, January 25, 2013 - 17:47

This is a great adaptation!  I really like what you've done with it.

@Botanic: I think that it may be compatible licensing for a derivative work, since credit is preserved, but that may be wrong.

If this is still available, I
Tuesday, January 22, 2013 - 22:05

If this is still available, I'd like to have a crack at it.  You can contact me via the contact form in my profile, and hopefully I could get a sample/mockup together sometime tomorrow.

When scaling pixel art, you
Saturday, January 19, 2013 - 15:36

When scaling pixel art, you can't just resize it.  It has to be done by hand.  I'm afraid these are unusable.

What I want to know is how
Friday, January 18, 2013 - 08:53

What I want to know is how you plan to develop a next-gen console on a budget like that...

If it is to be done, now is
Tuesday, January 15, 2013 - 19:11

If it is to be done, now is the time to do it--and if changing the category isn't too difficult, it might not even take that long.  It is still generally manageable to go through the entire archive(I went through it just last week to make sure my isometric and oblique asset collections were complete), and I imagine the amount of work would be similar.  An hour or two, maybe, and you could probably farm out some of the work.

@Ganry: I'm not sure what you
Monday, January 14, 2013 - 10:14

@Ganry: I'm not sure what you want.  OGA only funds a small subset of the graphics on the site (and generally hasn't done as much recently, presumably because of the huge amount of money, time and effort that went into the Liberated Pixel Cup).  Everything else is user-provided.  There isn't some magic wand that Bart can wave to make assets appear out of nowhere.  Some of us have worked to organize sets of consistent assets, but to some extent that's limited to what interests us at the time or what's easy to do.

I also think that posting a thread like this is also a very poor way of getting people to help you.  Just saying that artists are only giving things they think are useless or worthless is kind of an implicit insult to everyone who has contributed to the site.  If there's something specifically you need, you should just ask for it.  If people don't jump to help, you may need to pay someone.

Now, are there some assets on OGA that aren't very useful?  Obviously.  But as Blarumyrran said, there is a community aspect to the site as well.  Some pieces represent incomplete art which could be polished up or expanded into game-useful assets.  Others represent the development of artists who might not be up to making game-ready assets 100% of the time, but are enthusiastic about FOSS art and want to contribute and learn. Let's take the piece of art you linked.  It's no secret that IsometricRobot is somewhat new to the site (4~ months?) and is also still building up his pixel art skills.  Not all of his work is game-ready yet, but he's shown some great promise and done some good work in the process (see this thread for example: http://opengameart.org/forumtopic/pixelate-a-sketch).  I think that you have misread his motives, and singling him out like this isn't going to help him improve either.

Thanks for posting this!  I
Thursday, January 10, 2013 - 18:27

Thanks for posting this!  I made a modified version to be part of my rpg enemy set.  You can see it here: http://opengameart.org/content/6-more-rpg-enemies

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