So, as William has mentioned we're starting off with the spider. I figure that, since we have this thread here, I might as well post some preliminary gifs as the work gets done.
So, so far I've done two animations on the front view:
One important thing about palettes is that, as they get further from neutral luminosity saturations become less and less intense. So saturation differences are a lot easier to fit. Greys are also generally useful for binding disparate colors together, which is one reason for the focus on them.
When it came to working on the Heroine Dusk critters, though, most of it was pretty experimental. If a ramp felt like it needed a color for anti-aliasing I'd pick one that seemed like it might work and try it. If there wasn't one that was suitable I tried to arrange the clusters to minimize how obvious it was.
http://opengameart.org/forumtopic/xeon-as-he-is-sprited these (though I see I haven't actually submitted them to the gallery proper, probably because I never did get them properly polished and do all animations. But the essential ones are there, and it is CC-By as of whenever I get it up and together).
http://homestuckgaiden.bandcamp.com/track/spider8ite
Edit: would you like multi-directional death, or just the front?
Funny you mention the spider. I just got the draft of back walking giff-ified (and, of course, the statifc back view as part of that)
Next biting, then side view (and, of course, as usual this and all images here are open to any comments/changes/whatever).
Welp, he's dead.
So, as William has mentioned we're starting off with the spider. I figure that, since we have this thread here, I might as well post some preliminary gifs as the work gets done.
So, so far I've done two animations on the front view:
Spider walk:
Spider bite:
These are pretty neat! I like the designs, and ended up making some edited versions for kicks (CC0 as well, but not worth their own submission imo)
Great work on these!
For some reason it included a space at the end of the link. Weird. Should work now.
Two things:
First, I can confirm that William is a great guy and awesome to work for.
Second thing: there is a sort-of child sprite base (initially billed as an alternative character base but often repurposed) which you can see here http://opengameart.org/content/alternate-lpc-character-sprites-george and http://opengameart.org/content/one-more-lpc-alternate-character They might work or otherwise be useful.
One important thing about palettes is that, as they get further from neutral luminosity saturations become less and less intense. So saturation differences are a lot easier to fit. Greys are also generally useful for binding disparate colors together, which is one reason for the focus on them.
When it came to working on the Heroine Dusk critters, though, most of it was pretty experimental. If a ramp felt like it needed a color for anti-aliasing I'd pick one that seemed like it might work and try it. If there wasn't one that was suitable I tried to arrange the clusters to minimize how obvious it was.
http://opengameart.org/forumtopic/xeon-as-he-is-sprited these (though I see I haven't actually submitted them to the gallery proper, probably because I never did get them properly polished and do all animations. But the essential ones are there, and it is CC-By as of whenever I get it up and together).
Pages