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You can.
Sunday, November 17, 2013 - 06:16

You can.

Surely you mean the SPC?
Thursday, November 14, 2013 - 21:30

Surely you mean the SPC?

Thanks man!  I'll go ahead
Wednesday, November 13, 2013 - 11:58

Thanks man!  I'll go ahead and add this and the rest of them to the collection.

Front standing is all that
Sunday, November 10, 2013 - 05:20

Front standing is all that you'd need for an NPC.  Honestly I  think that that would be enough turnip for most games.

Now, of course I'm nots saying there aren't assets with very marginal usefulness in the archives; heck, I imagine that a number of things I've uploaded would only have niche usefulness.  But I don't think an asset which is professionally made (and which would also be relatively easy to expand if needed) is the best example.  A better example might be my personal favorite asset in all of OGA, Thunderpaw: http://opengameart.org/content/cat-print-horse

The turnip armor may be silly
Saturday, November 9, 2013 - 15:27

@dalonedrau: The turnip armor may be silly, but it's also a polished, professional asset which really could reasonably be used in a professional game.

Quick question on these: does
Saturday, November 9, 2013 - 15:23

Quick question on these: does the .zip include a render?  I'm trying to only include fully rendered iso tiles in my isometric tile collection rather than just models.

Thanks!

These have all been fantastic
Thursday, November 7, 2013 - 19:19

These have all been fantastic.  Thank you very much for your contributions to the site and to the creative commons in general. 

Nice work!  With a bit of
Sunday, November 3, 2013 - 15:46

Nice work!  With a bit of tweaking I bet they could also be made compatible with this older set: http://opengameart.org/content/10-fantasy-rpg-enemies

I manage a number of complete
Friday, November 1, 2013 - 22:17

I manage a number of complete OGA collections (all sidescrolling assets, all isometric, etc) and in making sure they're complete I've been through the entire archive a number of times.  There are currently quite a few sets of assets which are split up into individual entries.  While it might make it easier to see them as they're coming in, when you're going through the archives it quickly becomes overwhelming and makes everything harder to look through.  For this reason I actually excluded one very large set of assets from my isometric tiles set--having them in made the whole set almost impossible to browse (fortunately they were all collected elsewhere and I could link to it).  Basically it makes everything harder to find.  It simply isn't necessary for every single asset to be viewble in its entirety in search; that's what representative previews are for.  The listing itself is supposed to be what shows you everything.  If every asset it exploded out into a single entry you'd need nested collections to make the collection as a whole reasonable to browse, and the result would likely not be as navigable as the current state.

"Bullying someone because you
Tuesday, October 29, 2013 - 20:30

"Bullying someone because you don't like his art style"

To be perfectly fair to Blarget, this really isn't a matter of style.  The artist in question is still in the learning phase and his works still lack technical polish.  My hope is that he'll stick around and hone his craft while still liking open licensing.

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