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Oh yeah, I'm only talking
Friday, May 9, 2014 - 08:40

Oh yeah, I'm only talking about the images in the thread itself, not the submissions.  Sorry about that.

All I can say is, look again.
Friday, May 9, 2014 - 07:35

All I can say is, look again.  No jpg dithering, no wonky pixel sizes, no blurring, and it resizes down from 3x just fine.

The first one has lossy
Thursday, May 8, 2014 - 21:13

The first one has lossy resizing but the second does not.

@Bart: Flee as a Bird isn't
Thursday, May 8, 2014 - 13:36

@Bart: Flee as a Bird isn't Faure, it's a traditional funeral song (likely brought over from Spain).

Faure's Sicilienne would be
Wednesday, May 7, 2014 - 13:21

Faure's Sicilienne would be amazing overworld music for an RPG: https://www.youtube.com/watch?v=U5Y0uQLgriA (this recording obviously not PD)

 

Pavane, also by Faure, probably has some potential for use as a town theme with some cutting https://www.youtube.com/watch?v=sWW7pfXlYLY (non-PD recording, I'll say it on all of them).

 

Flee as a Bird has potential too (some people's also non-PD rendition: https://www.youtube.com/watch?v=hCjDnkHuHoY)

(For the record, Bloodstone
Thursday, April 24, 2014 - 20:56

(For the record, Bloodstone is a real thing; it's actually opaque, and green with bright red specks.)

There's no particular reason
Thursday, April 24, 2014 - 20:53

There's no particular reason that the LPC base doesn't have a shadow.

Attribution everywhere the
Thursday, April 24, 2014 - 11:55

Attribution everywhere the art appears would mean something more along the lines of, say, in every game or work it appears in, not that every time a graphic appears on the screen you need to roll the credits.  Just do what other games do: have a credits section on the main menu or somesuch and include the information there.  I think that that will satisfy most everyone.  A separate credits file distributed with the game (ala a readme) might technically fulfill the requirement (I don't know if it does, I would suspect so though), but it may be hard to keep it together on all platforms and, frankly, it's not as satisfying for (and indeed, respectful of) the artists as doing it formally in the game.

Gem list:
Tuesday, April 22, 2014 - 22:40

Gem list:

Ruby, Sapphire (which come in every color but red, or they'd be a ruby), spinel (every color), tourmaline (every color and combination of colors) zircon (red, blue, orange, brown, colorless, etc) Titanite/Sphene (green, yellow, brown), Emerald, Aquamarine, Heliodor (yellow/yellow-green), Morganite (pink), Topaz (orange, red, pink, purple, apricot, blue, colorless), Garnet (red is most typical, almost any color is possible, with a number of sub-variety names), Diopside (green), Hiddenite (green), Kunzite (pink/pink-purple), Jade, cymophane/cat's eye (chrysoberyl), alexandrite, moonstone, sunstone (irridescent from metallic inclusions), spectrolite (internal rainbows), opal, etc.  That's probably enough to start with.

Who cares if you can or can't
Monday, April 21, 2014 - 11:55

Who cares if you can or can't release the source code if the final product can still be freely distributed?  There is little commercial point in being closed-source if the end product is still not effectively monetizable.  (edit: and by "effectively monetizable" I mean effectively monetizable in traditional closed-source fashion, of course.  Even if your source is closed, if people are legally allowed to share the final product you're going to have some troubles).

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