For the record, CB, I'd recommend that you also think more about how you present yourself. Your conduct hasn't been fully professional, which is something that artists often pick up on pretty quickly. After all, there's enough difficulty involved in making an indie game for speculative pay (at best). Nobody wants to end up stuck with lots of time invested in a project where the leader is going to end up causing trouble due to lack of experience or just be unpleasant if things don't go well. Statements like "I think this is really stupid..." are shooting yourself in the foot. It's very important that you don't give people that impression early on.
A few more specific responses:
"I understand what your trying to say but, really In all my years of working, what I posted was enough to get me interested in a job (difrenet industry true but still ) then you contact the person for an interview for the job (were you also would get more info)..."
This analogy is flawed, because those jobs are for money, not speculative royalties on a first-time dev (generally put in the same category as free work because the chances of paying off are not that high). Which leads into...
"(man, I just want to give someone a break..help out them get into game design...and look how I am rewarded...)"
Let me put this clearly: you are not doing an artist a favor by having them do unpaid game art for you. It may end up being a mutually profitable partnership if you're very lucky, but they're taking a risk by investing their time (and thus their money) into the project, so it's not like they're getting something for nothing.
I'm not trying to be a jerk here or tear you down--these things are just very important. I want to see you and whoever you work with succeed, make a great game and a lot of money in the process.
jal: I'd reccomend you post some of your art here or at least a link to a portfolio/pixeljoint profile/whatever. i'd be interested in seeing it even though im not a dev, and i imagine you might have more luck that way.
I think you may be underestimating the scope of asset requirements for a project like this. But for future reference, suggesting a style like legend of zelda but darker and grittier isn't very helpful, since loz's visual style is kind of defined by its brighter and more cartoony aesthetic, at least in the pixel art games (it's a bit like saying 'like Legend of Zelda, except completely different). A more direct comp would help people a lot more. Things like perspective and resolution are also pretty vital.
Thanks. the hourglass , alas, is on the black widow's belly rather than its back. some do show a spot pattern on the back which is somewhat mimiced here.
Baldric MacArie is an aging general who's not quite ready to stop leading from the front. He is a tactical genius but not gifted in strategy, and is chronically uncomfortable in the company of nobility. His ability to solve unexpected problems in the field has led to promotion beyond his comfort and to some extent his ability, and long periods of diplomatic and political work have taken their toll on him. Still, he has remained strong through the years and is still fiercly loyal to those in his command.
You can indeed use these images for free. All you have to do is give credit as specified above. I'd also appreciate it if you posted a link to your project when it's done, though that is optional.
For the record, CB, I'd recommend that you also think more about how you present yourself. Your conduct hasn't been fully professional, which is something that artists often pick up on pretty quickly. After all, there's enough difficulty involved in making an indie game for speculative pay (at best). Nobody wants to end up stuck with lots of time invested in a project where the leader is going to end up causing trouble due to lack of experience or just be unpleasant if things don't go well. Statements like "I think this is really stupid..." are shooting yourself in the foot. It's very important that you don't give people that impression early on.
A few more specific responses:
"I understand what your trying to say but, really In all my years of working, what I posted was enough to get me interested in a job (difrenet industry true but still ) then you contact the person for an interview for the job (were you also would get more info)..."
This analogy is flawed, because those jobs are for money, not speculative royalties on a first-time dev (generally put in the same category as free work because the chances of paying off are not that high). Which leads into...
"(man, I just want to give someone a break..help out them get into game design...and look how I am rewarded...)"
Let me put this clearly: you are not doing an artist a favor by having them do unpaid game art for you. It may end up being a mutually profitable partnership if you're very lucky, but they're taking a risk by investing their time (and thus their money) into the project, so it's not like
they're getting something for nothing.
I'm not trying to be a jerk here or tear you down--these things are just very important. I want to see you and whoever you work with succeed, make a great game and a lot of money in the process.
jal: I'd reccomend you post some of your art here or at least a link to a portfolio/pixeljoint profile/whatever. i'd be interested in seeing it even though im not a dev, and i imagine you might have more luck that way.
I think you may be underestimating the scope of asset requirements for a project like this. But for future reference, suggesting a style like legend of zelda but darker and grittier isn't very helpful, since loz's visual style is kind of defined by its brighter and more cartoony aesthetic, at least in the pixel art games (it's a bit like saying 'like Legend of Zelda, except completely different). A more direct comp would help people a lot more. Things like perspective and resolution are also pretty vital.
Alternatively, you can use the in-progress updated Xeon sprites: http://opengameart.org/forumtopic/xeon-as-he-is-sprited
Not finished but largely functional, as demonstrated here: http://static.opengameart.org/jsplatformer/game.html
Thanks. the hourglass , alas, is on the black widow's belly rather than its back. some do show a spot pattern on the back which is somewhat mimiced here.
it appears to be unpublished but not deleted. i cannot see it when not logged in.
@ZaPaper: cool! I'm glad to meet someone else who enjoyed it. Too bad RoD:The TV wasn't quite up to the same level.
My nick, alas, has no good provenance. I came up with it in elementary school and it has momentum.
By the way, if portrait suggestions are still open, I'd like to put Baldric forward.
He's an entry I made during the contest itself, and since he's not layered he isn't in the generator, but he is fully sheeted here: http://opengameart.org/content/four-characters-my-lpc-entries
Baldric MacArie is an aging general who's not quite ready to stop leading from the front. He is a tactical genius but not gifted in strategy, and is chronically uncomfortable in the company of nobility. His ability to solve unexpected problems in the field has led to promotion beyond his comfort and to some extent his ability, and long periods of diplomatic and political work have taken their toll on him. Still, he has remained strong through the years and is still fiercly loyal to those in his command.
I gotta ask--is your username a Read or Die reference?
Hello,
You can indeed use these images for free. All you have to do is give credit as specified above. I'd also appreciate it if you posted a link to your project when it's done, though that is optional.
Thanks.
If there isn't anything taken directly from the original game it's probably fine. You can't copyright ideas, after all.
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