I like assets, and I think they'll be really usable. It would probably be helpful to devs to be a bit more specific about how you want to be credited, though--it's a lot easier for them if they don't have to guess.
that's a pretty standard type of story that gets told by graphics designers in one form or another. it might be difficult to track down that specific instance.
There are quite a few options in the archives; I have them collected together with platformer tiles here: http://opengameart.org/content/platformersidescroller-tiles-and-backgrounds Have you tried one of Bevouliin's backgrounds? They might match the sort of cartoony aesthetic you have going on there. If you want to do background tiles it's possible, you just have to make them darker, lower contrast and generally less attention-grabbing than the ones the player is actually going to interact with. Things like killing highlights goes a long way towards that.
Also, generally speaking I think you'd be better of with a smoother sky gradient than with the large distinct colors you have now. Perhaps a bit of an odd thing for a pixel artist to say, but smoothness usually pays off well in that context, and it shouldnt' clash with your existing tiles.
Dang! I'm really sorry man, I promise I didn't mean to offend you or drive you away. I have moderator abilities but I only approve accounts and delete spam and double posts--I don't represent the site or the community. When it comes to those things, I really am "just some guy" with an opinion. If you disagree with me that's perfectly fine around here, and you're in good company too.
By the way, I was not intending to denigrate copyleft or other more restrictive licenses--while I don't tend to use them myself it's more rooted in license practicalities than any opposition to the philosophy. I wouldn't be here if I didn't like free software. And if you stick around, you'll find that there is a large group of people here who exclusively work with CC-By-SA or other copyleft licenses. You will also find that we like to talk about licensing and its implications from time to time--we're here in part because we are interested in that stuff. Not everyone is going to agree, but people here are also generally interested in hearing different perspectives.
Anyway, again I am sorry about that. I didn't mean for your introduction to the community to be an argument about licensing, and I should have been more considerate of that.
Note: the Lost Garden assets are CC-By licensed, so they can't be relicensed as CC0. It's very important that the licenses are all compatible and in line to avoid legal issues. Is there any chance you could get the whole thing licensed as CC-By, or separate out the Lost Garden material to avoid the licensing issues?
I reccomend that, if you're using pixel art graphics, don't blur them.
Yeah, the LPC and 16x16 assets were both OGA-backed projects, but independent of one another.
I like assets, and I think they'll be really usable. It would probably be helpful to devs to be a bit more specific about how you want to be credited, though--it's a lot easier for them if they don't have to guess.
that's a pretty standard type of story that gets told by graphics designers in one form or another. it might be difficult to track down that specific instance.
Your account is now approved. I have no idea how it went so long without being approved tbh. Sorry about that.
There are quite a few options in the archives; I have them collected together with platformer tiles here: http://opengameart.org/content/platformersidescroller-tiles-and-backgrounds
Have you tried one of Bevouliin's backgrounds? They might match the sort of cartoony aesthetic you have going on there.
If you want to do background tiles it's possible, you just have to make them darker, lower contrast and generally less attention-grabbing than the ones the player is actually going to interact with. Things like killing highlights goes a long way towards that.
Also, generally speaking I think you'd be better of with a smoother sky gradient than with the large distinct colors you have now. Perhaps a bit of an odd thing for a pixel artist to say, but smoothness usually pays off well in that context, and it shouldnt' clash with your existing tiles.
Dang! I'm really sorry man, I promise I didn't mean to offend you or drive you away. I have moderator abilities but I only approve accounts and delete spam and double posts--I don't represent the site or the community. When it comes to those things, I really am "just some guy" with an opinion. If you disagree with me that's perfectly fine around here, and you're in good company too.
By the way, I was not intending to denigrate copyleft or other more restrictive licenses--while I don't tend to use them myself it's more rooted in license practicalities than any opposition to the philosophy. I wouldn't be here if I didn't like free software. And if you stick around, you'll find that there is a large group of people here who exclusively work with CC-By-SA or other copyleft licenses. You will also find that we like to talk about licensing and its implications from time to time--we're here in part because we are interested in that stuff. Not everyone is going to agree, but people here are also generally interested in hearing different perspectives.
Anyway, again I am sorry about that. I didn't mean for your introduction to the community to be an argument about licensing, and I should have been more considerate of that.
We get hundreds of spam accounts a week. sometimes real accounts end up unapproved in the shuffle.
Great job on these. I like the quality and I like the fact that you're vastly increasing the usability of the set by expanding it.
Note: the Lost Garden assets are CC-By licensed, so they can't be relicensed as CC0. It's very important that the licenses are all compatible and in line to avoid legal issues. Is there any chance you could get the whole thing licensed as CC-By, or separate out the Lost Garden material to avoid the licensing issues?
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