Thank you, BlueCarrot! The hairstyles are probably going to need more work... I sketched those a while ago with a five-color scale instead of six, and I think I'll redo them. I tested with some proper hair colors, and the shading and outlines are a little off.
I did, however, add that high-low skirt, and I tested and adjusted the sweater and coat with the belle skirt, so they can be worn together! You know, when there's side and back views and they're animated.
Add in the shirt and hair to the new piece, and she'll come out something like this:
A slightly metaphorical way of saying that most artists I know hate their work, they always hate their work at each skill level, and nothing ever really satisfies. It never really feels like the practice and dedication pays off... but it does, though they're not usually aware of it.
Haha... it's more that I spent a lot of time practicing art once upon a time. I used to be a realism digital artist sort of mediocre skill, and I did a lot of life drawing and master studies.
Mostly you just think you're a crap artist forever, but it sinks in when you're not looking.
@elmerenges - Thank you! I hope I get well soon too. I'm about to hit my chronic-illness' eighteen-month anniversary, but these last ten days have been completely awful.
@Spring - Yes! Once I get a little better and make side / back views and animations, I'll run them both through my recolor program and get each one in twenty shades. I see a few pixels I'd shift now, but on the whole I'm pleased with the design.
I've got a small collection of reference images for new styles, as well-- a nice corset / high-low skirt for my steampunk set, a Victorian coat with puffy sleeves, some new hairstyles.
Speaking of hair-- new hair I've sketched as well:
It's also that I'm pretty sure everyone's using their own palettes for skin and clothes, and all of mine are pretty custom. Plus, all the colors and varients will be on Github pretty soon. I'll just go through these assets when I've gotten it all up and link them to the repository, so it's super-easy to grab everything.
I have a color palette that I use for the skin, clothes, hair, everything-- I made myself a program that recolors things for me, but my old, by-hand method was to recolor those bars in the top right corner with fill tool and the 'contiguous' button turned off. It's a super-easy way to figure out your own palette.
Ooor I could add all my skin and pant colors to this, if you like. (I was starting to get the idea that my custom skin tone groups were superfluous?) I use a different format for the character sheets, splitting each animation into its own .png, which is a little more work for others. Programming wise, it's an easy way to see which animations are present and which aren't, and I don't have to worry about shirts disappearing during the shoot animation and the like.
As to The Last Score-- I'll be getting basic items and farming / mining / building first, but we'll see when we get there. I'm trying not to get ahead of myself. :)
Sounds awesome! A die animation would be the logical next step, as soon as I finish the pants up. It shouldn't take too long. :)
I made some slight corrections to the walk cycle as well-- the lighting on his head when he walks to the left being the bigest one. I'll be putting all of this LPC stuff up on Git soon, so you can pull the fresh files soon.
Thank you, BlueCarrot! The hairstyles are probably going to need more work... I sketched those a while ago with a five-color scale instead of six, and I think I'll redo them. I tested with some proper hair colors, and the shading and outlines are a little off.
I did, however, add that high-low skirt, and I tested and adjusted the sweater and coat with the belle skirt, so they can be worn together! You know, when there's side and back views and they're animated.
Add in the shirt and hair to the new piece, and she'll come out something like this:
A slightly metaphorical way of saying that most artists I know hate their work, they always hate their work at each skill level, and nothing ever really satisfies. It never really feels like the practice and dedication pays off... but it does, though they're not usually aware of it.
Haha... it's more that I spent a lot of time practicing art once upon a time. I used to be a realism digital artist sort of mediocre skill, and I did a lot of life drawing and master studies.
Mostly you just think you're a crap artist forever, but it sinks in when you're not looking.
@elmerenges - Thank you! I hope I get well soon too. I'm about to hit my chronic-illness' eighteen-month anniversary, but these last ten days have been completely awful.
@Spring - Yes! Once I get a little better and make side / back views and animations, I'll run them both through my recolor program and get each one in twenty shades. I see a few pixels I'd shift now, but on the whole I'm pleased with the design.
I've got a small collection of reference images for new styles, as well-- a nice corset / high-low skirt for my steampunk set, a Victorian coat with puffy sleeves, some new hairstyles.
Speaking of hair-- new hair I've sketched as well:
It's also that I'm pretty sure everyone's using their own palettes for skin and clothes, and all of mine are pretty custom. Plus, all the colors and varients will be on Github pretty soon. I'll just go through these assets when I've gotten it all up and link them to the repository, so it's super-easy to grab everything.
Merry Christmas!
I have a color palette that I use for the skin, clothes, hair, everything-- I made myself a program that recolors things for me, but my old, by-hand method was to recolor those bars in the top right corner with fill tool and the 'contiguous' button turned off. It's a super-easy way to figure out your own palette.
Ooor I could add all my skin and pant colors to this, if you like. (I was starting to get the idea that my custom skin tone groups were superfluous?) I use a different format for the character sheets, splitting each animation into its own .png, which is a little more work for others. Programming wise, it's an easy way to see which animations are present and which aren't, and I don't have to worry about shirts disappearing during the shoot animation and the like.
As to The Last Score-- I'll be getting basic items and farming / mining / building first, but we'll see when we get there. I'm trying not to get ahead of myself. :)
He's now a fully functional, dressed fighter:
Swing animation + pants: https://opengameart.org/content/lpc-muscular-swing-animation
Hurt animation + pants: https://opengameart.org/content/lpc-muscular-hurt-animation
I've added pants to this, and added a hurt animation here: https://opengameart.org/content/lpc-muscular-hurt-animation
Functional LPC gladiator (with pants) is a go!
These are great looking!
Sounds awesome! A die animation would be the logical next step, as soon as I finish the pants up. It shouldn't take too long. :)
I made some slight corrections to the walk cycle as well-- the lighting on his head when he walks to the left being the bigest one. I'll be putting all of this LPC stuff up on Git soon, so you can pull the fresh files soon.
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