One thing I will say-- when making a palette, have some common objects sketched out, as well as some basic shapes like a cube, a cylinder, things like that. Grass is also pretty vital.
The colors of your palette will set the standard for how you handle shading. It's really important, and I wish I'd realized how much it affected... pretty much everything before I started. LPC uses 6 color ramps; that's pretty darn big. But a lot of modern pixel art will have 10+ color ramps, with very subtle texture shades for things like water and grass. So figure out your art style and plan accordingly.
Oil is actually the correct material for smithing!
Quenching a hot blade in water produces a too-rapid heat change, and it introduces stress fractures in the metal. So smiths actually use barrels or troughs of oil.
If you'd like to preview my palette ramps while you figure the Python tool out, I made some easy-to-follow guides for skin / clothing: https://imgur.com/a/7XOZSwO
Hope that helps! Note that they won't work on everything, because different creators use different shading techniques.
Hey BlueCarrot-- I've got this set of sofas in 8 colors on this kit, if you'd like a head start on that. I've also filled in the missing side / back views on the sofas.
I've made several armor sets, and the main constraint is the pixel size. You'll need to pick out the most distinctive feature of the armor and lean into that to make it recognizeable. Adding a knee-high skirt to slightly modified chain armor, a particular style of shoulder pads, and a traditional Chinese helm might do the trick. It really depends on what you're going for, how good is good enough-- and how many animations you want to support.
Helms would be the easiest, because once you've done the front, side, and back (and a few custom additions for the death animation) you're pretty much done and just need to place it correctly.
These are my LPC armor designs. I've also got a range of helmets on my gallery.
I also have an LPC repository with a unified palette here: https://github.com/ElizaWy/LPC
It is a "branch LPC" project, particularly where the characters are concerned.
One thing I will say-- when making a palette, have some common objects sketched out, as well as some basic shapes like a cube, a cylinder, things like that. Grass is also pretty vital.
The colors of your palette will set the standard for how you handle shading. It's really important, and I wish I'd realized how much it affected... pretty much everything before I started. LPC uses 6 color ramps; that's pretty darn big. But a lot of modern pixel art will have 10+ color ramps, with very subtle texture shades for things like water and grass. So figure out your art style and plan accordingly.
As if I would be so careless to have long, loose hair by a forge! You know how far those sparks fly when you hammer on red-hot steel?? :D
Oil is actually the correct material for smithing!
Quenching a hot blade in water produces a too-rapid heat change, and it introduces stress fractures in the metal. So smiths actually use barrels or troughs of oil.
Giant candycanes and Santa statues... ooh, a snow angel in that tiling snow terrain.
I thought about a gingerbread house... it'd be so small though! XD
Could make it a tradition to add things onto it every year...
If you'd like to preview my palette ramps while you figure the Python tool out, I made some easy-to-follow guides for skin / clothing: https://imgur.com/a/7XOZSwO
Hope that helps! Note that they won't work on everything, because different creators use different shading techniques.
Hey BlueCarrot-- I've got this set of sofas in 8 colors on this kit, if you'd like a head start on that. I've also filled in the missing side / back views on the sofas.
Yes, of course. :) Have fun!
I've made several armor sets, and the main constraint is the pixel size. You'll need to pick out the most distinctive feature of the armor and lean into that to make it recognizeable. Adding a knee-high skirt to slightly modified chain armor, a particular style of shoulder pads, and a traditional Chinese helm might do the trick. It really depends on what you're going for, how good is good enough-- and how many animations you want to support.
Helms would be the easiest, because once you've done the front, side, and back (and a few custom additions for the death animation) you're pretty much done and just need to place it correctly.
These are my LPC armor designs. I've also got a range of helmets on my gallery.
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