I never said you didn't care! I said we didn't always see eye to eye! :D (Or at least, that was the gist of it? And I believe that was in reference to this project branching a different direction than what you were working on.) That said, I have no qualms with you grabbing part of the palette. Take it with my blessings-- though I'm wishing that I'd desaturated the pink a bit more now.
Thanks so much for the corrections!
Your username has been fixed on OGA, I'll run into the credits and change those, too, along with the Hyptosis stuff, the original LPC examples, and my repository files. The bottles and wine glass in Clutter.png and the potted bushes in Flowers.png are both my original art... I suppose I should add that in, too, to keep it all clear.
No worries! My biggest goals were a consistent color palette, very easy crediting, and a more relaxed license. I'm being super careful with this project. :)
Honestly...? I did not like the original LPC grass-green. I felt like it washed out everything around it and clashed with the characters.
The greens were a combination of painting, adjusting, painting some more, finding games that resembled LPC's general 'look' and color picking / comparing with those, followed by more adjustments, followed by staring hard at Dawnbringer's palette analyzer tool. I also tried reducing the colors of the most basic LPC tilesets, and... there's just too many. It doesn't work.
The other problem was that the set would need to be pretty versitile, since LPC is a bit generic, and you never know what's going to be asked of it. Link to the Past, for instance, also has a bright RPG-ish palette... and half of its 120 Light World tiles are green. I can't afford that, not with a 5-6 shade ramp everywhere. Four green ramps was about what I was able to manage without compromising the rest.
I have more terrain tiles, as well-- updated animated lava, volcanic rock with a red glow between the cracks, an entirely new sand set, and new animated water for said sand (which has gone from yellow to a rich peach and honestly looks ten times better), and a new cliff face inspired by LttP's cliff tiles.
I didn't recolor the gate on that one, but you probably get the gist.
There really is no way to have a palette and expect a perfect 1:1 conversion of every LPC asset without changing the look a little, granted, but I don't think those look bad either.
The paintings are part of an OGA-By LPC branch I'm currently working on, and will be included. I'm probably about halfway through recoloring the other OGA-By assets at the moment. I'm thinking it'll take another two weeks to release the entire kit, if I don't add the extra character animations I've been working on.
BlueCarrot, I'll dig up some better terrain tests, but I'm elbow deep in furniture. It'll take a few days or so. :)
I never said you didn't care! I said we didn't always see eye to eye! :D (Or at least, that was the gist of it? And I believe that was in reference to this project branching a different direction than what you were working on.) That said, I have no qualms with you grabbing part of the palette. Take it with my blessings-- though I'm wishing that I'd desaturated the pink a bit more now.
Thanks so much for the corrections!
Your username has been fixed on OGA, I'll run into the credits and change those, too, along with the Hyptosis stuff, the original LPC examples, and my repository files. The bottles and wine glass in Clutter.png and the potted bushes in Flowers.png are both my original art... I suppose I should add that in, too, to keep it all clear.
No worries! My biggest goals were a consistent color palette, very easy crediting, and a more relaxed license. I'm being super careful with this project. :)
Sharm and Redshrike have both given the go-ahead on this forum post. She's confirmed it elsewhere as well.
All BlueCarrot assets I've used are OGA-By on their individual assets, which I've provided links for in the individual credits within the package.
Hyptosis assets are largely CC-by, not CC-by-SA, so DRM doesn't apply.
@Ivan - Thank you! The palette sheet is from the Dawnbringer Palette Analyser, from Lospec! Link
I'm also working on recreating and expanding this character pack! Most of it needs to be redrawn, but it's in the same style / coloring as this set.
Thanks to Basxto for converting the Liberated Palette into Gimp format! It's been added to the Github repository.
Those really do look incredible. Well done!
Honestly...? I did not like the original LPC grass-green. I felt like it washed out everything around it and clashed with the characters.
The greens were a combination of painting, adjusting, painting some more, finding games that resembled LPC's general 'look' and color picking / comparing with those, followed by more adjustments, followed by staring hard at Dawnbringer's palette analyzer tool. I also tried reducing the colors of the most basic LPC tilesets, and... there's just too many. It doesn't work.
The other problem was that the set would need to be pretty versitile, since LPC is a bit generic, and you never know what's going to be asked of it. Link to the Past, for instance, also has a bright RPG-ish palette... and half of its 120 Light World tiles are green. I can't afford that, not with a 5-6 shade ramp everywhere. Four green ramps was about what I was able to manage without compromising the rest.
I have more terrain tiles, as well-- updated animated lava, volcanic rock with a red glow between the cracks, an entirely new sand set, and new animated water for said sand (which has gone from yellow to a rich peach and honestly looks ten times better), and a new cliff face inspired by LttP's cliff tiles.
Try this one, Evert--
I didn't recolor the gate on that one, but you probably get the gist.
There really is no way to have a palette and expect a perfect 1:1 conversion of every LPC asset without changing the look a little, granted, but I don't think those look bad either.
Thank you!
The paintings are part of an OGA-By LPC branch I'm currently working on, and will be included. I'm probably about halfway through recoloring the other OGA-By assets at the moment. I'm thinking it'll take another two weeks to release the entire kit, if I don't add the extra character animations I've been working on.
BlueCarrot, I'll dig up some better terrain tests, but I'm elbow deep in furniture. It'll take a few days or so. :)
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