Checking TinyEye or similar would only be necessary if you don't know what you put in your own assets. Are you saying you didn't make all the images you used, or that you are not able to trace the origin of imagry you didn't make yourself from scratch?
No response from submitter. Unless the submission can be brought into compliance with submission guidelines, I must remove this submission soon.
Your title and preview images must be descriptive of the content you actually uploaded. Specifically, if what you uploaded is a sample of a larger pack, the preview image must describe the art you actually uploaded to OGA, and not the additional art that you are advertising. It is fine to link to the larger pack in your description.
Checking TinyEye or similar would only be necessary if you don't know what you put in your own assets. Are you saying you didn't make all the images you used, or that you are not able to trace the origin of imagry you didn't make yourself from scratch?EDIT: Fixed, thanks! :)
Thanks. Are there any other textures or parts of other media used in creating your assets?
If you're using screenshots of commercial games in the asset, it can't be licensed CC0, hon.EDIT: Fixed, thanks! :)
Coming up on two weeks now, my dude.EDIT: Fixed, thanks! :)
Oh, I got a notification of new content, but clicked the wrong link. Sorry about that. This is the new stuff then: https://opengameart.org/content/lpc-expanded-hair
Want me to bump this for the new content?
Also an animated preview?
Not a texture.
Here's a preview:
No response from submitter. Unless the submission can be brought into compliance with submission guidelines, I must remove this submission soon.EDIT: Fixed, thanks! :)
Bumped for new content
Were any AI tools used to help create these tracks?
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