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The same situation on the
Tuesday, July 18, 2023 - 08:21

The same situation on the following submissions as well, due to the restriction in the LICENSE.txt file. 

  • https://opengameart.org/content/halloween-pixel-art-tileset-top-down
  • https://opengameart.org/content/basic-tiles-for-gbstudiogame-boy
  • https://opengameart.org/content/small-city-tilesets-8px-size-pixelart
  • https://opengameart.org/content/laboratory-tileset-pixelart-16px

EDIT: Fixed, thanks! :)

The "except selling it"
Tuesday, July 18, 2023 - 08:14

The "except selling it" stipulation conflicts with the license, which does not allow any additional restrictions. Would you be willing to omit that verbiage? Until then I must mark this as having a licensing issue.

EDIT: Fixed, thanks! :)

@GreenAlien: I don't know of
Monday, July 17, 2023 - 22:38

@GreenAlien: I don't know of any new aliens Kenney is working on right now. The following two submissions have pretty much all of Kenney's aliens to date:

  • https://opengameart.org/content/platformer-art-complete-pack-often-updated
  • https://opengameart.org/content/alien-ufo-pack
Is this 2D art or Document? I
Saturday, July 15, 2023 - 23:19

Is this 2D art or Document? I honestly don't know.

What does it being a toddler
Tuesday, July 11, 2023 - 22:19

What does it being a toddler game have to do with linking to the game?

Thanks @Lordomi. It could be
Tuesday, July 11, 2023 - 14:09

Thanks @Lordomi. It could be a false-positive, but that's no reason to throw caution to the wind. @thesoupbird: Any light you can shed on the apparent trojan inside main.exe of your game?

EDIT: No response. Potentially harmful link removed.

the license link in the help
Tuesday, July 11, 2023 - 13:23

the license link in the help file - LudicArts.txt inside the .zip conflicts with CC-BY 4.0. It is fine to have your own proprietary license for content distributed from your website, but the content shared on OGA must be under the terms of the licenses accepted on OGA. Would you be willing to omit the license link from this package. Until then I must mark this as having a licensing issue to prevent usage you may not approve of. Let me know if you have any questions.

EDIT: Fixed, thanks! :)

Agreed. 
Tuesday, July 11, 2023 - 09:45

Agreed. 

I have encountered some of that, but I may have had better luck shutting their lies down since the reason I rejected their art was not because it was AI art. It was because it didn't meet my commission criteria. In my case, I didn't care if it was AI or not so long as it created a stable animation loop that transitioned smoothly and realistically. The artwork they tried to give me and say "I finished the commission. pay up." looked like crap when it was animated. So I said, "no, you didn't finish. My requirements clearly say xyz and this doesn't meet that." 

My point being, be sure to define your requirements in a way that excludes the garbage artifacts that often show up in AI art. Specifying "no AI art" might help a little, though I think you'll get more of the 'this is a witch hunt' responses for that. It isn't actually very specific. It's like saying "no blockchain!" but there are multiple forms of blockchain tech, many of which have nothing to do with the typical notorious "Steal art, mint NFT, sell it without artist's permission, argue the theft is actually beneficial to artist when caught" tactic.

Ok, wasn't sure if it was
Monday, July 10, 2023 - 17:39

Ok, wasn't sure if it was Graphic Design Review cakes. Or perhaps cakes used as some new form of NFT involving Global Depositary Receipts. Geothermal Data Repository didn't make much sense unless these cakes are REALLY HOT! haha!

AI will cause rates that
Monday, July 10, 2023 - 12:59
  • AI will cause rates that artists are paid to plummet.
  • "To get a good result out of AI the client will need to clearly specify what he wants. Designers, we are safe."
  • AI (currently) sucks at producing game-ready assets aside from concept art.
  • AI is just a next gen tool FOR artists.

These four suppositions can all be true at the same time and, IMHO, seem to suggest a good outcome for us ahead.

laypeople like myself may be able to use AI to create artwork that would otherwise be beyond their reach without hiring artists. However, at least for me, the content I can prompt is still only the kind of stuff I wouldn't have hired an artist for anyway.

Commissioned artists already have an edge with the skills it takes to understand what the client really wants (which is a crossover skill with AI prompting), and they have the skills to manually alter an AI image to get it juuuust right.

Aritst: How about this? <AI generated concept scene>
Client: No. More blood. Less cotton candy.
Artist: Oh, so it's a *creepy* tickle monster, not a *cutesy* tickle monster. So like this? <New AI generated concept scene featuring elongated-fingers-with-too-many-joints instead of feathers>
Client: yeah! but... now make it move like in video games where it can play on repeat and still look good.
Artist: Make a spritesheet of it with stable animation loops and walk cycles? 
Client: Yeah, that.

Artist can save a bunch of time by leveraging AI to communicate the client's desires without hours of wasted concept sketches. The artist still has to chisel off the rough edges and make it work right. Commission rates may drop, but not necessarily because artists are being paid less per hour. They'll just have to work less hours to get the same tasks done.

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