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General Discussion

AI = the end of 2D artists?

Danimal
Wednesday, May 10, 2023 - 13:42

Recently I tried Micro$oft Dalle2 just for fun; one of the games I would like to make sometime will be about mechs, so I inputed a few words and got the attached pics (is it fine to upload them here?, not sure about license of those).

Well, I got really surprised, it removed the need to get someone to make 2d art.

It needs a bit of curation but otherwise it looks great.

Attachments: 
Preview
mech.jpg mech.jpg 110.3 Kb [1 download(s)]
Preview
mech2.jpg mech2.jpg 157.6 Kb [1 download(s)]
Preview
mech3.jpg mech3.jpg 135 Kb [1 download(s)]
Preview
ships.jpg ships.jpg 109.5 Kb [1 download(s)]
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raaaahman
joined 5 years 5 months ago
Sunday, July 9, 2023 - 08:28
raaaahman's picture

Not all games needs a pixel art spritesheet with walk cycle animation. Some games like VN, rogue-lites, deck builders, management simulation, city builders, etc., might only need some static images.

And you may also use static images + bone animation to make some ... animations. I've yet to see much of what control net can do, but if it can you make a character in a certain pose, then do that 3/12/24 times and you have a walk animation!

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MedicineStorm
joined 12 years 12 months ago
Monday, July 10, 2023 - 12:59
MedicineStorm's picture
  • AI will cause rates that artists are paid to plummet.
  • "To get a good result out of AI the client will need to clearly specify what he wants. Designers, we are safe."
  • AI (currently) sucks at producing game-ready assets aside from concept art.
  • AI is just a next gen tool FOR artists.

These four suppositions can all be true at the same time and, IMHO, seem to suggest a good outcome for us ahead.

laypeople like myself may be able to use AI to create artwork that would otherwise be beyond their reach without hiring artists. However, at least for me, the content I can prompt is still only the kind of stuff I wouldn't have hired an artist for anyway.

Commissioned artists already have an edge with the skills it takes to understand what the client really wants (which is a crossover skill with AI prompting), and they have the skills to manually alter an AI image to get it juuuust right.

Aritst: How about this? <AI generated concept scene>
Client: No. More blood. Less cotton candy.
Artist: Oh, so it's a *creepy* tickle monster, not a *cutesy* tickle monster. So like this? <New AI generated concept scene featuring elongated-fingers-with-too-many-joints instead of feathers>
Client: yeah! but... now make it move like in video games where it can play on repeat and still look good.
Artist: Make a spritesheet of it with stable animation loops and walk cycles? 
Client: Yeah, that.

Artist can save a bunch of time by leveraging AI to communicate the client's desires without hours of wasted concept sketches. The artist still has to chisel off the rough edges and make it work right. Commission rates may drop, but not necessarily because artists are being paid less per hour. They'll just have to work less hours to get the same tasks done.

--Medicine Storm

 

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brezzsent
joined 2 years 1 week ago
Monday, August 21, 2023 - 03:20

i have spent numerous hours playing with multiple different ai art algorithms, researched and tested prompt engineering, and i have never generated anything that was useful to me out of the box with no editing needed on my part.

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Elbon Eastmage
joined 2 years 1 month ago
Thursday, August 24, 2023 - 19:56

Personally, I feel like AI art has gotten a certain stigma. People seem reluctant to use it in actual products, either because it's in legal limbo, or it's not good quality, or it represents a future in which almost everyone is out of work.

Granted, this could change, but as long as that stigma is around, I think there will be a demand for human artists.

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