Losely interpreted, yes it could, which is why none of the licenses on OGA allow for extra stipulations like "no reselling."
sell those assets all by themselves, shouldn't that be the only reason to get called out for infringement?
I understand what you're getting at, and its a good point, but... Nope, that isn't the only reason, because it isn't a reason at all. Because even selling the assets by themselves isn't infringement of the license. If the license says "no reselling" then it isn't a CC0 license, is it? It's like saying "Well, it's totally free, as long as you pay me $50.00" Well, then it isn't free, is it?
The assets here on OGA are openly licensed. If you get them from here, they can be resold, packaged with a game or otherwise. The terms of use on assets you get from somewhere else are irrelevant here. It doesn't matter if they appear to be the exact same assets as differently licensed assets elsewhere. If there are weird terms attached to assets on some other site, don't get them from that other site. Get them from here instead.
If you never distribute the files in your game or project, then you don't have to make them available. If you distribute the sounds in your game, they must be publicly available to people in some fashion.
Assuming you'll be distributing them in some fasion, the files have to be easily available* to people and it must be clear what license the files are under, and they should be accessible without people paying for them. That doesn't mean you can't charge money for your game, the files can be packaged with a commercial game, but these files must also be available in some other fasion as well. One that doesn't involve a paywall.
*"easily available" means you can't just say "you can use the files if you can find a way to extract them from my compiled unity package. Good luck, suckers!" You should list them in the credits, and also indicate a simple way for people to access them so people can get them without using special extraction tools. If you can't distribute the files as plain ol' files within a freely available game,then you'll need to make them available in some other way. For example, if you sell your game on itch.io or steam, make an additional asset pack download:
"Skate-comment-and-survive, arcade edition! $12.99 [purchase and download]" (contains game + CC-BY-SA sound files)
"Free SC&S assets, $0.00 [download]" (contains just the CC-BY-SA sound files.)
One obvious alternative to all this is sharing them on OGA, but if the changes you make to the original file are trivial, we consider it effectively the same asset that is already present on OGA and we ask that you do not upload duplicates. What sort of alterations are you thinking of? It may help me understand how to simplify the requirements you'll need to adhere to.
"Share Alike" means if you take these sounds and change or adapt them into new sounds, the new sounds must also be under the same license. You are sharing your adaptations in the same way the original sounds were shared. aka sharing alike. Let me know if you have additional questions. :)
"this means you may use my stuff with credit, but not use it for commercial purposes."
That isn't what the license means, actually. You selected CC-BY-SA, not CC-BY-NC. All licenses on OGA allow for commercial use. Are you hard set against that?
The swordgirl image is an attachment on one of surt's comments, not an actual art submission page.
The difference being surt uploaded the swordgirl file to OGA (as a comment attachment) as opposed to all previous images in which surt uploaded the files to his own personal website, then remotely linked to them from OGA. For example:
Hosted on Wikipedia: (remote link)
Hosted on OGA: (comment attachment)
Neither pixel art cube file has been added to an art submission page on OGA, though. If Wikipedia were ever to go down, the first image would stop appearing here since the remote link would no longer be valid. The second link would remain because the file is hosted on the OGA servers. (And if OGA servers were to go down, it wouldn't matter because you wouldn't be able to access this page at all)
I didn't put every file surt has ever commented upon into this submission, just the ones where the original host went off line and caused the images to disappear. Now that the files above are submitted and hosted on OGA, though, the images in surt's comments have reappeared because the "remote" links lead to OGA instead of a nonexistent server. Thus my description above:
"...many of the images and links on that forum thread have broken. This submission is just a way to host the assets locally..."
@Apollo14: ...?? Too short for what? They aren't corrupted or damaged as far as I can tell. Since one is an intro and the other is a looping segment, the song is technically of infinite length. Rather, the song is as long as it takes your players to beat the boss. :D
Gotcha. That won't be found in this submission because it was already submitted to OGA directly. This is a copy of all the stuff that was on surts web host before it was shut down. Things submitted to OGA since then will not be resubmitted to OGA on this submission.
Bumped.
Nice.
Is the waiter not considered restaurant staff?
Losely interpreted, yes it could, which is why none of the licenses on OGA allow for extra stipulations like "no reselling."
I understand what you're getting at, and its a good point, but... Nope, that isn't the only reason, because it isn't a reason at all. Because even selling the assets by themselves isn't infringement of the license. If the license says "no reselling" then it isn't a CC0 license, is it? It's like saying "Well, it's totally free, as long as you pay me $50.00" Well, then it isn't free, is it?
The assets here on OGA are openly licensed. If you get them from here, they can be resold, packaged with a game or otherwise. The terms of use on assets you get from somewhere else are irrelevant here. It doesn't matter if they appear to be the exact same assets as differently licensed assets elsewhere. If there are weird terms attached to assets on some other site, don't get them from that other site. Get them from here instead.
If you never distribute the files in your game or project, then you don't have to make them available. If you distribute the sounds in your game, they must be publicly available to people in some fashion.
Assuming you'll be distributing them in some fasion, the files have to be easily available* to people and it must be clear what license the files are under, and they should be accessible without people paying for them. That doesn't mean you can't charge money for your game, the files can be packaged with a commercial game, but these files must also be available in some other fasion as well. One that doesn't involve a paywall.
*"easily available" means you can't just say "you can use the files if you can find a way to extract them from my compiled unity package. Good luck, suckers!" You should list them in the credits, and also indicate a simple way for people to access them so people can get them without using special extraction tools. If you can't distribute the files as plain ol' files within a freely available game, then you'll need to make them available in some other way. For example, if you sell your game on itch.io or steam, make an additional asset pack download:
One obvious alternative to all this is sharing them on OGA, but if the changes you make to the original file are trivial, we consider it effectively the same asset that is already present on OGA and we ask that you do not upload duplicates. What sort of alterations are you thinking of? It may help me understand how to simplify the requirements you'll need to adhere to.
@crizp: see this example for how to credit. https://opengameart.org/content/faq#q-how-to-credit
"Share Alike" means if you take these sounds and change or adapt them into new sounds, the new sounds must also be under the same license. You are sharing your adaptations in the same way the original sounds were shared. aka sharing alike. Let me know if you have additional questions. :)
That isn't what the license means, actually. You selected CC-BY-SA, not CC-BY-NC. All licenses on OGA allow for commercial use. Are you hard set against that?EDIT: Fixed, thanks! :)
The swordgirl image is an attachment on one of surt's comments, not an actual art submission page.
The difference being surt uploaded the swordgirl file to OGA (as a comment attachment) as opposed to all previous images in which surt uploaded the files to his own personal website, then remotely linked to them from OGA. For example:
Hosted on Wikipedia: (remote link)
Hosted on OGA: (comment attachment)
Neither pixel art cube file has been added to an art submission page on OGA, though. If Wikipedia were ever to go down, the first image would stop appearing here since the remote link would no longer be valid. The second link would remain because the file is hosted on the OGA servers. (And if OGA servers were to go down, it wouldn't matter because you wouldn't be able to access this page at all)
I didn't put every file surt has ever commented upon into this submission, just the ones where the original host went off line and caused the images to disappear. Now that the files above are submitted and hosted on OGA, though, the images in surt's comments have reappeared because the "remote" links lead to OGA instead of a nonexistent server. Thus my description above:
@Apollo14: ...?? Too short for what? They aren't corrupted or damaged as far as I can tell. Since one is an intro and the other is a looping segment, the song is technically of infinite length. Rather, the song is as long as it takes your players to beat the boss. :D
@Emcee Flesher: Thanks for pointing that out: about a sixth of the images were missing from the .zip file.
Fixed.
Gotcha. That won't be found in this submission because it was already submitted to OGA directly. This is a copy of all the stuff that was on surts web host before it was shut down. Things submitted to OGA since then will not be resubmitted to OGA on this submission.
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