@Calyad: I think I'm going to need a bit more explanation regarding "not-whole-frame bits". All the frames are complete for me.
I dumped two of the spritesheets into piskel and did no editing other than tell it to ignore annotation frames and this is the result:
Obviously there are some choppy parts because that is where the animation is transitioning between states that the game engine would ordinarily be handling based on player input. I'm not seeing any incomplete or not whole frames. This took me less than a minute to do, so I'm pretty confident it can be adapted to Godot's needs easily.
EDIT: oops! Emcee replied JUST before I did. I think his explanation is probably more useful.
CC-BY doesn't allow extra stipulations like "You may not redistribute or resell the assets on their own". The assets also already can't be used in NFTs in the typical sense just by way of the license requiring a link to the free version, mandatory attribution, and disallowing a change in license terms, so this part is unnecessary.
Would you be willing to omit the extra stipulations? Untill then I must mark this submission as having a licensing issue.
KeyZip gave explicit permission to release these assets as CC-BY?
I'm guessing they mean a spritesheet with no blank padding frames nor annotation frames.
I gotta be honest, though. I find the annotations incredibly helpful, and rearranging my own sprite sheets is game dev 101.
@Calyad: let me know if I'm wrong. There are some pretty great free tools for easily getting spritesheets the way your game engine likes. What platform are you using?
Could be. Marleyfinx probably got it from here.
Done for both of the above.
bumped.
Looking good so far.
Why not upload the assets together on one submission?
@Calyad: I think I'm going to need a bit more explanation regarding "not-whole-frame bits". All the frames are complete for me.
I dumped two of the spritesheets into piskel and did no editing other than tell it to ignore annotation frames and this is the result:
Obviously there are some choppy parts because that is where the animation is transitioning between states that the game engine would ordinarily be handling based on player input. I'm not seeing any incomplete or not whole frames. This took me less than a minute to do, so I'm pretty confident it can be adapted to Godot's needs easily.
EDIT: oops! Emcee replied JUST before I did. I think his explanation is probably more useful.
CC-BY doesn't allow extra stipulations like "You may not redistribute or resell the assets on their own". The assets also already can't be used in NFTs in the typical sense just by way of the license requiring a link to the free version, mandatory attribution, and disallowing a change in license terms, so this part is unnecessary.Would you be willing to omit the extra stipulations? Untill then I must mark this submission as having a licensing issue.KeyZip gave explicit permission to release these assets as CC-BY?EDIT: Fixed, thanks! :)
I'm guessing they mean a spritesheet with no blank padding frames nor annotation frames.
I gotta be honest, though. I find the annotations incredibly helpful, and rearranging my own sprite sheets is game dev 101.
@Calyad: let me know if I'm wrong. There are some pretty great free tools for easily getting spritesheets the way your game engine likes. What platform are you using?
hehehe. Shoot'em-right
Thanks. Fixed...ish.
.zip file opens fine for me.
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