But you've missed some details on Step #4, Starry:
"...indicate the original author..." (done)
"...as well as a URL to the original asset..." (not done. The url can't just go to the author's page. It needs to go to the specific asset's page.)
"...in the Copyright/Attribution Notice section." (not done. It is fine to attribute the author in the description as well, but attribution should first be listed in the Copyright/Attribution Notice section.)
Again, not strictly required for CC0, but it's helpful for others to be sure this is safe to use... which means if you aren't including it, I have to ask every time I can't find the original. :/ Either way, your call. Thanks for sharing it!
Ooh, good catch, eugeneloza. That's probably it. 7zip was smart enough to replace those with underscores when I extracted, but I'm guessing the windows zip manager is... less robust.
No problem, that's where we were looking, but the confusion is because it doesn't appear to be a playable game. Just a placeholder page? "Coming soon" or something? I assumed so with the "in development" tag, but I was hoping for an early demo because it looks pretty cool. :)
Sure. Just follow these steps below. These are likely steps you've already followed, but it bears stating for others who may run into the same issue:
make sure the author of the work has explicitly stated which license their work is being shared under. (If the author said "use for whatever, I don't care" that is not a license. You must get explicit permission to share it under one of our licenses or the author must have already explicitly listed one of our accepted licenses for the work.)
make sure the work has not already been shared here, by the original author or someone else sharing it on their behalf, just as you are planning to do. (Search the site for the art you plan to share. If it doesn't show up, we'd love to have it!)
make sure the work is useful to others, not just one or two highly niche projects. (easy: most assets are useful for more than one thing. This is really just to prevent people from uploading stuff like gameplay screenshots as advertisements or pictures of text)
Upload the art, select the license, indicate the original author- as well as a URL to the original asset- in the Copyright/Attribution Notice section. (Attribution is not strictly required for CC0, but its still a good idea and everyone is encouraged to give attribution anyway since it helps us prove the author did indeed give permission and/or licensed it CC0 if anyone becomes unsure if it safe to use.)
Mark the asset "Is this your own work? YES". (It isn't (entirely) your own work, but that component of the site is currently broken, and the fact that it isn't yours is made clear by the attribution and URL. The intent is functionality, not deception :) I'm trying to get it fixed, but it is considered low priority, unfortunately.)
Yes. CC0 essentially makes the other licenses moot, but having multiple licenses listed (even ones that eclipse the others) makes assets easier to search. Someone searching for just GPL content for their GPL project may never see assets under just the CC0 license, even though CC0 can be adapted to GPL. This way, anyone searching for any one of the licenses will see this asset. The difference is minor, honestly, but there is nothing wrong with including all the licenses.
Nice find! :)
But you've missed some details on Step #4, Starry:"...indicate the original author..." (done)"...as well as a URL to the original asset..." (not done. The url can't just go to the author's page. It needs to go to the specific asset's page.)"...in the Copyright/Attribution Notice section." (not done. It is fine to attribute the author in the description as well, but attribution should first be listed in the Copyright/Attribution Notice section.)Again, not strictly required for CC0, but it's helpful for others to be sure this is safe to use... which means if you aren't including it, I have to ask every time I can't find the original. :/ Either way, your call. Thanks for sharing it!EDIT: Fixed, thanks! :)
Inspiring!
Bumped for new added content.
Ooh, good catch, eugeneloza. That's probably it. 7zip was smart enough to replace those with underscores when I extracted, but I'm guessing the windows zip manager is... less robust.
No problem, that's where we were looking, but the confusion is because it doesn't appear to be a playable game. Just a placeholder page? "Coming soon" or something? I assumed so with the "in development" tag, but I was hoping for an early demo because it looks pretty cool. :)
Sure. Just follow these steps below. These are likely steps you've already followed, but it bears stating for others who may run into the same issue:
Ah ok. Looks good. Thanks.
I'm seeing 2 .png tilesets in the .zip as well as the .txt
You're not seeing the other two files? What extraction tool are you using?
Jummit is Ulfander?
Yes. CC0 essentially makes the other licenses moot, but having multiple licenses listed (even ones that eclipse the others) makes assets easier to search. Someone searching for just GPL content for their GPL project may never see assets under just the CC0 license, even though CC0 can be adapted to GPL. This way, anyone searching for any one of the licenses will see this asset. The difference is minor, honestly, but there is nothing wrong with including all the licenses.
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