A single-color background is pretty common in game assets. Are you really not sure how others were able to use this? Deleting a background color is kinda the bare minimum image manipulation skill required for game development. However, I agree the solid background is less functional than a transparent background, so I've added a transparent version above. One less step needed to make assets game-specific. :)
"Breakout", when referring to a brick-breaking game, is trademarked just as Tetris is, so I would also recommend changing the title to indicate these are not part of that trademark; "Bricks for a brick-breaking game" or similar.
@NaRNeRZz: ^Yep. See https://opengameart.org/content/faq#q-multilicense
bumped for new content
What is CPT?
A single-color background is pretty common in game assets. Are you really not sure how others were able to use this? Deleting a background color is kinda the bare minimum image manipulation skill required for game development. However, I agree the solid background is less functional than a transparent background, so I've added a transparent version above. One less step needed to make assets game-specific. :)
Beautiful! I love this.
Happy to help.
Do you also need assistance changing the license from CC-BY-SA to CC0?If no credit is required, you should select CC0. It is the license that doesn't require credit.
Thanks.
However, the license still needs to be changed as well.EDIT: Fixed, thanks! :)
Thanks!
https://opengameart.org/content/seamless-tiling-red-rockface-texture is licensed OGA-BY, so this derivative will need to be licensed the same way to comply with attribution."Breakout", when referring to a brick-breaking game, is trademarked just as Tetris is, so I would also recommend changing the title to indicate these are not part of that trademark; "Bricks for a brick-breaking game" or similar.EDIT: Fixed, thanks! :)
Nice!
Please link to the specific pages where the textures came from. Not all of them are CC0 and require full attribution.EDIT: Fixed, thanks! :)
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