I agree working as a team is better than alone, but this post still seems redunant; your other post was seeking an artist that might "be interested in making a game [as] partners!"
How does that differ from looking for an artist that might be interested in developing the game with you?
From there you should be able to edit the submission and get the description the way you want it... although, weird characters will still stop it from saving. :P
I agree with LDAsh; what you're talking about doesn't fit the definition of asset flipping. It would be asset flipping if, instead of customizing and deriving new assets from a base, you just found some cc0 base here on OGA, then sold it on the Unity asset store unmodified. Technically legal, but it adds no value to the asset already available.
Asset flipping is not typically applied to artists anyway. It's more about developers taking the same stock assets used in a bunch of games, and making a new (albeit feature-poor) game with them without customizing them or adapting the game or asset to truly work well with each other. Also, the negative connotation is often referring to illegal asset rips.
I definitely appreciate your thoughtfulness to the future usefulness of the assets you share, but I would say "when in doubt, just make the asset useful to you. Others will customize your donated assets as they need." Don't worry about what the best sprtiesheet arangement is, or the best neutral color scheme. Arrange the sprites the way you need them arranged. Use the colors you want in your game.
However, if you're making a whole series of small sprites that go together, it's better to edit the first submission to add the subsequent sprites than it is to create a bunch of individual submissions with one new sprite each. :) It will get a lot more favorites that way and end up sticking to the "popular this week" and "featured art" sections.
I agree working as a team is better than alone, but this post still seems redunant; your other post was seeking an artist that might "be interested in making a game [as] partners!"
How does that differ from looking for an artist that might be interested in developing the game with you?
Oh, ok. Then how does this thread differ from https://opengameart.org/forumtopic/java-programmer-looking-for-a-pixel-a... ?
wait... you're looking for a game designer? not an artist, programmer, or composer? But someone to create the game concept itself?
Thanks! :) looks good.
Ok. Let me know when the edited version is uploaded and previews updated. :)
Great model but, believe it or not, the red cross logo is trademarked: https://www.kotaku.com.au/2017/01/video-games-arent-allowed-to-use-the-r...
Would you be willing to invert the colors or change the symbol on it?I have to mark it as a licensing issue until then.Yeah, weird. Glad it's working for you now! :)
From there you should be able to edit the submission and get the description the way you want it... although, weird characters will still stop it from saving. :P
Does the submission contain any text you've pasted in from the clipboard?
Possibly related: https://opengameart.org/forumtopic/unable-to-upload-any-art-have-a-ton-t...
I agree with LDAsh; what you're talking about doesn't fit the definition of asset flipping. It would be asset flipping if, instead of customizing and deriving new assets from a base, you just found some cc0 base here on OGA, then sold it on the Unity asset store unmodified. Technically legal, but it adds no value to the asset already available.
Asset flipping is not typically applied to artists anyway. It's more about developers taking the same stock assets used in a bunch of games, and making a new (albeit feature-poor) game with them without customizing them or adapting the game or asset to truly work well with each other. Also, the negative connotation is often referring to illegal asset rips.
I definitely appreciate your thoughtfulness to the future usefulness of the assets you share, but I would say "when in doubt, just make the asset useful to you. Others will customize your donated assets as they need." Don't worry about what the best sprtiesheet arangement is, or the best neutral color scheme. Arrange the sprites the way you need them arranged. Use the colors you want in your game.
However, if you're making a whole series of small sprites that go together, it's better to edit the first submission to add the subsequent sprites than it is to create a bunch of individual submissions with one new sprite each. :) It will get a lot more favorites that way and end up sticking to the "popular this week" and "featured art" sections.
This might be helpful: https://opengameart.org/forumtopic/how-and-when-to-write-a-good-art-request :)
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