^ Also, the clock face shown in this set is derivative of non-free art and should also be removed. :/ Sorry. I have to mark this with a licensing issue, but I'm confident it will be very temporary. :)
Those barrels are only thematically similar in my opinion. It's pretty clear to me they aren't derivative of RTP stuff. Thanks for scanning through this for any additional issues, guys. Sharm's lamp makes a good replacement, but users will have to work them into this set independently.
The lanterns identified above have been removed from both the tileset and the preview. @cemkalyoncu: I also restored the object shadows to semi-transparet in the tileset (the alpha channel had been accidentally removed when bart edited out the awning and clock face). I reworked the preview image as faithfully as I could to only display content found in the tileset: Lanterns, clock face, and tent awnings no longer appear in the preview. The originals are available behind the scenes, so if something was messed up, we can easily restore it or compare to the previous versions.
yes, I can remove the bad components as bart did. And yes someone should comb through this for other RTP derivatives. Unfortunately, I won't have time to do that myself for quite a while. It would be immensely helpful if a couple of you could take a look at it and give your assessment. The more eyes on this the better.
"maybe someone could reach out to them and ask to add some collaborators"
I'm on it. :) However, there are several LPC collections. Do we all agree that one is the "best"?
Good point about differing art styles possibly not matching the LPC feel, but tags do not determine what is in an art collection, the collection owner and collaborators do. I think if all collaborators are using the official LPC styleguide it should be pretty easy to determine what does and does not belong in the collection.
"this would allow the attributions to be dropped in to a project rather than being manually curated each time from the credits.txt file. It would also allow us to fix attribution information on submissions where the original author is not cooperating."
Not sure I understand the nature of this problem. Are you unable to drop attributions into a project currently? If you're using an asset with a credits.txt file, why would you be manually curating it? Don't the multiple authors all still apply to the entire asset? Also, I may be able to help fix attribution on submissions with uncooperative submitters. I don't know of any such submissions though. Examples?
The auto-generated credits file for collections has a pretty solid format for attribution. However, the special instructions often refer to a credits.txt on the submission itself. This is usually because LPC assets tend to have a LOT of authors, so they would be far too lengthy to list in the special instructions section itself. Is this something you foresee having a reasonable solution? I'd like to hear your ideas on that too.
Title: [LPC] Forest tiles
Author: Reemax
Collaborators: Sharm, Hyptosis, Johann C, MrBeast, William.Thompsonj
Hyptosis said it started as a total RPGMaker conversion, not an edit. Though it does look like, at the very least, the lamps may be derived from RTP stuff. I have to mark this with a licensing issue for now, but I'm hoping there's a simple fix like removing/replacing a few remnant derivatives in the set.
What other submissions have been derived from this one? Does anyone know?
Is this just to solve the issue with LPC assets and attribution? I'm skeptical that a code repository is a better solution than an art repository. I'm not saying there aren't issues with tracking attribution, but I think those same issues may still be present under github.
We already have a method of collecting and tracking attribution of all LPC submissions: the art collection system. I think it isn't being fully utilized to solve this issue. That's actually why I stated:
"elmerenges' collection ( https://opengameart.org/content/lpc-collection ) seems pretty up-to-date. Is there anything missing from it or anything that shouldn't be in it that prevents it from being such a complete collection?
Art in a collection automatically generates a credits file of all the art it contains. If attribution is still not clarified by having a collaboratively curated LPC collection, I don't think that's a function of where the art/attribution is hosted. The attribution information needs to be worked out and corrected regardless of where the central source of LPC credit information is housed. Probably on the submissions themselves first.
There are several LPC art collections and it isn't clear which is the best, or most complete, or the most official collection. We definitly should figure that out as well. Art collections can have any number of collaborators that can help curate the various LPC components. We should probably get all the people willing to be collaborators on whichever such collection is deemed "most LPC"
For those interested in the skills barter part, what skills would you want to offer and what skills would you be seeking? I'd Like to get an idea of how it might shake out.
I'm offering programming, scripting, code debugging, and training in pretty much any language (I'm polyglot)
Awesome! Thanks. I love this set.
^ Also, the clock face shown in this set is derivative of non-free art and should also be removed. :/ Sorry. I have to mark this with a licensing issue, but I'm confident it will be very temporary. :)Edit: Fixed by Zabin.
Those barrels are only thematically similar in my opinion. It's pretty clear to me they aren't derivative of RTP stuff. Thanks for scanning through this for any additional issues, guys. Sharm's lamp makes a good replacement, but users will have to work them into this set independently.
The lanterns identified above have been removed from both the tileset and the preview. @cemkalyoncu: I also restored the object shadows to semi-transparet in the tileset (the alpha channel had been accidentally removed when bart edited out the awning and clock face). I reworked the preview image as faithfully as I could to only display content found in the tileset: Lanterns, clock face, and tent awnings no longer appear in the preview. The originals are available behind the scenes, so if something was messed up, we can easily restore it or compare to the previous versions.
Licensing flag lifted.
yes, I can remove the bad components as bart did. And yes someone should comb through this for other RTP derivatives. Unfortunately, I won't have time to do that myself for quite a while. It would be immensely helpful if a couple of you could take a look at it and give your assessment. The more eyes on this the better.
I'm on it. :) However, there are several LPC collections. Do we all agree that one is the "best"?
Good point about differing art styles possibly not matching the LPC feel, but tags do not determine what is in an art collection, the collection owner and collaborators do. I think if all collaborators are using the official LPC styleguide it should be pretty easy to determine what does and does not belong in the collection.
Not sure I understand the nature of this problem. Are you unable to drop attributions into a project currently? If you're using an asset with a credits.txt file, why would you be manually curating it? Don't the multiple authors all still apply to the entire asset? Also, I may be able to help fix attribution on submissions with uncooperative submitters. I don't know of any such submissions though. Examples?
The auto-generated credits file for collections has a pretty solid format for attribution. However, the special instructions often refer to a credits.txt on the submission itself. This is usually because LPC assets tend to have a LOT of authors, so they would be far too lengthy to list in the special instructions section itself. Is this something you foresee having a reasonable solution? I'd like to hear your ideas on that too.
This is fun! I think these are good ideas and it's going to have productive results no matter what direction it takes. :)
Hyptosis said it started as a total RPGMaker conversion, not an edit. Though it does look like, at the very least, the lamps may be derived from RTP stuff.
I have to mark this with a licensing issue for now, butI'm hoping there's a simple fix like removing/replacing a few remnant derivatives in the set.What other submissions have been derived from this one? Does anyone know?
Nice. An OGA github account is not a bad idea.
Is this just to solve the issue with LPC assets and attribution? I'm skeptical that a code repository is a better solution than an art repository. I'm not saying there aren't issues with tracking attribution, but I think those same issues may still be present under github.
We already have a method of collecting and tracking attribution of all LPC submissions: the art collection system. I think it isn't being fully utilized to solve this issue. That's actually why I stated:
Art in a collection automatically generates a credits file of all the art it contains. If attribution is still not clarified by having a collaboratively curated LPC collection, I don't think that's a function of where the art/attribution is hosted. The attribution information needs to be worked out and corrected regardless of where the central source of LPC credit information is housed. Probably on the submissions themselves first.
There are several LPC art collections and it isn't clear which is the best, or most complete, or the most official collection. We definitly should figure that out as well. Art collections can have any number of collaborators that can help curate the various LPC components. We should probably get all the people willing to be collaborators on whichever such collection is deemed "most LPC"
For those interested in the skills barter part, what skills would you want to offer and what skills would you be seeking? I'd Like to get an idea of how it might shake out.
I'm offering programming, scripting, code debugging, and training in pretty much any language (I'm polyglot)
I'm seeking tile-based pixel art (32x32), portrait art, scenery art, sound effects.
Nice. Why not combine all 3 background submissions into one? One submission with 3 backgrounds.
My only suggestion: moar!
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