However, the licenses you indicate in the description and readme.txt (CC-BY international 1.0) doesn't match the license you selected for this submission (CC0)
In fact, OGA doesn't even support version 1 of the CC-BY license. It is very out-of-date. Well, there is no such thing as CC-BY international 1.0, actual, since the international compatibility didn't exist until version 4.0.
Would you be willing to either change the license on the submission to CC-BY 4.0 or change the license referenced in the readme and description to CC0?
As it is now, the licensing is confusing, so I must mark this as having a licensing issue. Let me know if you have any questions.
Icewind Dale's scenery and terrain isn't based on isometric tiled environments. It's huge prerendered scenes with isometric collision masking applied to it. I imagine it could be difficult to translate that effect in the FLARE engine, but I get the point; a more rugged, randomized edge on the slope may make it look more natural.
As you say, CC0 means people can use these tracks for anything. However, that includes re-selling them as is. In fact, every license accepted on OGA allows people to try re-selling the assets. Not because we want others to profit off of your freely given work, but because a "no resale" stipulations causes weird legal complications. If someone were to use this song in a game, then share that game on steam or itch (even for free), itch or steam earn revenue through other games or advertisements, which could count as "commercial sale" that benefits from your asset that doesn't allow it.
If you are concerned about people reselling the asset as-is, I would recommend changing the license to OGA-BY or CC-BY. Those licenses require anyone using or sharing this asset to credit you and link back to this page. Any potential "customer" of the person trying to resell this would see they can get the same asset here for free, and not bother paying for it. In this way, people are rarely ever successful at reselling free assets, but they're still allowed to try.
Would you be willling to remove or alter the stipulation about no reupload & no resale? Until then, I must mark this as having a licensing issue to protect your interests. Please let me know if you have any questions or concerns.
Yes, we'll always try to give you about a week to respond, and make two different attempts to contact you, before actually removing the content. Even then, you can expect an explanation from us and a chance to explain your own side. The content can be restored months after it's been removed, too, assuming there is an explanation or correction.
Note that some especially egregious content (highly illegal imagery, pornography, repeated and malicious rule-breaking, etc.) as well as obvious spam may be removed without warning. However the submitter still has the opportunity to explain or appeal after the fact.
Did the freesound moderators give an explanation for the removal, then? I'm glad you were able to get it resolved.
Hmm. that has not been my experience. I am a professional developer, but creating games as a hobby has noticably improved both my coding skills and my art skills. You say you started programming again. What sorts of things are you programming? If they are things that involve both code and art (like video games), I would expect your skills to increase in both, not diminish in one or the other.
Yes. Changing it to either one works: Creative Commons 0 or CC0EDIT: Fixed, thanks! :)
Neat.
However, the licenses you indicate in the description and readme.txt (CC-BY international 1.0) doesn't match the license you selected for this submission (CC0)In fact, OGA doesn't even support version 1 of the CC-BY license. It is very out-of-date. Well, there is no such thing as CC-BY international 1.0, actual, since the international compatibility didn't exist until version 4.0.Would you be willing to either change the license on the submission to CC-BY 4.0 or change the license referenced in the readme and description to CC0?As it is now, the licensing is confusing, so I must mark this as having a licensing issue. Let me know if you have any questions.EDIT: Fixed, thanks! :)
This is more of a "show-off-your-project" topic.
[topic moved]
Icewind Dale's scenery and terrain isn't based on isometric tiled environments. It's huge prerendered scenes with isometric collision masking applied to it. I imagine it could be difficult to translate that effect in the FLARE engine, but I get the point; a more rugged, randomized edge on the slope may make it look more natural.
Thanks for sharing this.
As you say, CC0 means people can use these tracks for anything. However, that includes re-selling them as is. In fact, every license accepted on OGA allows people to try re-selling the assets. Not because we want others to profit off of your freely given work, but because a "no resale" stipulations causes weird legal complications. If someone were to use this song in a game, then share that game on steam or itch (even for free), itch or steam earn revenue through other games or advertisements, which could count as "commercial sale" that benefits from your asset that doesn't allow it.If you are concerned about people reselling the asset as-is, I would recommend changing the license to OGA-BY or CC-BY. Those licenses require anyone using or sharing this asset to credit you and link back to this page. Any potential "customer" of the person trying to resell this would see they can get the same asset here for free, and not bother paying for it. In this way, people are rarely ever successful at reselling free assets, but they're still allowed to try.Would you be willling to remove or alter the stipulation about no reupload & no resale? Until then, I must mark this as having a licensing issue to protect your interests. Please let me know if you have any questions or concerns.EDIT: Fixed, thanks! :)
Where did the animation go?
Looks like it just had a black frame #1. (like Minus Dungeon Games mentioned)
I just deleted that frame and resaved it:
Thanks! I appreciate the appreciation. :)
Yes, we'll always try to give you about a week to respond, and make two different attempts to contact you, before actually removing the content. Even then, you can expect an explanation from us and a chance to explain your own side. The content can be restored months after it's been removed, too, assuming there is an explanation or correction.
Note that some especially egregious content (highly illegal imagery, pornography, repeated and malicious rule-breaking, etc.) as well as obvious spam may be removed without warning. However the submitter still has the opportunity to explain or appeal after the fact.
Did the freesound moderators give an explanation for the removal, then? I'm glad you were able to get it resolved.
Cool!
I can't speak to the safety of the extensions mentioned above, but the css in the zip files is harmless.
Nice! I'm glad you were able to get that determined. That's good information to know. I look forward to playing it!
Hmm. that has not been my experience. I am a professional developer, but creating games as a hobby has noticably improved both my coding skills and my art skills. You say you started programming again. What sorts of things are you programming? If they are things that involve both code and art (like video games), I would expect your skills to increase in both, not diminish in one or the other.
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