Which version are you using as inspiration? You should know that attribution is important, but often complicated. Not all versions of the LPC generator give proper attribution, which is a problem.
If your generator is able to utiiize the dynamically assembled attribution file as outlined in the link above, that would be fantastic. There is also the option of giving the "one file with all the attribution" as well, though.
I would be interested in an LPC character generator that allows me to do a hue shift or color change on individual layers. :)
It depends on how you're scaling up the image, but there should be a "resampling" or antialiasing option. Set them to none or off to preserve the pixelishness of the art. It also helps if you only scale the image to harmonic sizes, like 120x120 or 240x240.
@Col_slade: works fine for me. It is a white image with transparent background, so it may not be showing up if you're just viewing the file in a typical web browser. It's meant to be processed in a game engine with other background imagery.
Nope! Even external links are welcome. If you want to tell people about any of your projects like Blood Wiki or Space Rover, feel free to link to them on your submissions, especially if the asset you're sharing is related to said project. :)
Thanks, but I should have been more specific: Would you be willing to add the links to the description of the submission so others know where to find the subcomponents? Not everyone checks the comments.
Oh, don't get me wrong; I love it. I just thought it was really funny that you did a pixel art style asset in a vector format. :) It's kind of like creating a 3D model of the 2D painting of Mona Lisa.
Which version are you using as inspiration? You should know that attribution is important, but often complicated. Not all versions of the LPC generator give proper attribution, which is a problem.
See https://opengameart.org/forumtopic/lpc-spritesheetcharacter-generator-at...
If your generator is able to utiiize the dynamically assembled attribution file as outlined in the link above, that would be fantastic. There is also the option of giving the "one file with all the attribution" as well, though.
I would be interested in an LPC character generator that allows me to do a hue shift or color change on individual layers. :)
Though maybe I'm misunderstanding what you're asking. Do these images capture what you're goingn for?
It depends on how you're scaling up the image, but there should be a "resampling" or antialiasing option. Set them to none or off to preserve the pixelishness of the art. It also helps if you only scale the image to harmonic sizes, like 120x120 or 240x240.
@Col_slade: works fine for me. It is a white image with transparent background, so it may not be showing up if you're just viewing the file in a typical web browser. It's meant to be processed in a game engine with other background imagery.
Nope! Even external links are welcome. If you want to tell people about any of your projects like Blood Wiki or Space Rover, feel free to link to them on your submissions, especially if the asset you're sharing is related to said project. :)
Thanks, but I should have been more specific: Would you be willing to add the links to the description of the submission so others know where to find the subcomponents? Not everyone checks the comments.
Nice. Are you able to link to each of the assets you mentioned?
Cool. So is your focus on concept art?
Oh, don't get me wrong; I love it. I just thought it was really funny that you did a pixel art style asset in a vector format. :) It's kind of like creating a 3D model of the 2D painting of Mona Lisa.
Is... is this a vector graphic of raster artwork?!
Now the pixels can be scaled to any size without looking... uh, pixelated.
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