I wish they were. The line about being public domain is probably intended as a more general term like "Creative Commons" is; There are lots of different forms of Creative Commons. Not really sure.
Regardless of the seemingly contradictory line in the attribution instructions, the original authors and maintainer require attribution as a condition of their use and I wasn't really in a position to ask for a more permissive license like the one used by the Dungeon Crawl Stone Soup set. Sorry. :/
Is there any chance you have shadows in a different layer than the trees? The rest of my iso set has the light source going in a different direction. If not, is fine; I suck at blender, but happy you included the blend files.
Well, I guess I screwed the pooch on that one, guys. Sorry. I really wasn't trying to drive away an artist. My attempt to be helpful seemed very A'hole-ish to MrMadBr, I guess.
I hope this doesn't reflect poorly upon opengameart.org. Apologies. :(
As much as "crappy" art annoys me, I feel that allowing the poor quality stuff is a small price to pay in exchange for encouraging submitters to stick around.
I can't act as if I am shopping in a highly specialized expensive art boutique when what I'm really doing is sifting through a huge marketplace full of free samples.
Improved enforcement of the 'trivial' art rule as well as a showcase of 'all-time community favorites' or something is all I think is really needed. Repeated submissions never really bury other submissions for me because every time i visit the site, i click on "latest art" and "open in new tab" all the submissions that I haven't seen before. Sometimes I have only 3 tabs to look at, other times I have 30 tabs to look at.
However, I can say that artists like MrBadBr have damaged their own reputation in my eyes. Not because I dislike them or have anything personal against them. I have just learned that their "art style" is not what I am looking for. When I see that it is a submission by one of these artists, I quickly close the tab after only a cursory glance at the work because I don't feel like wasting my time with it.
That may seem harsh, but I feel it is ultimately a very fair outcome, since it can only really hinder individual artists based on their own actions, as opposed to discouraging many artists indiscriminatly via "quality control restrictions" that may or may not be purely subjective.
@Rawdanitsu: Fun! At first I had some trouble because the quest screen button doesn't show up until I purchased a weapon, and the weapon doesn't show up in the shop until I had more than 100 gp saved up. Since the only thing that showed up in the shop at first was 1 gem for 20 gp, I kept buying gems one at a time thinking that might open up some options. However, once I got past that part, it all came together. At first I thought the blacksmith prices were a bit steep, but then the economist in me came out and I had a blast with it. I'm on the Hell tunnels now and I can't wait to see what happens next. Nice job!
Yes.
I wish they were. The line about being public domain is probably intended as a more general term like "Creative Commons" is; There are lots of different forms of Creative Commons. Not really sure.
Regardless of the seemingly contradictory line in the attribution instructions, the original authors and maintainer require attribution as a condition of their use and I wasn't really in a position to ask for a more permissive license like the one used by the Dungeon Crawl Stone Soup set. Sorry. :/
Dammit! I knew tags were comma delimited and still treated them as space delimited!
...fixed!
Thanks.
@Rawdanitsu: Yeah, I was thinking of that. It would bring it closer, but not quite. Thanks, though.
These are excellent!
Is there any chance you have shadows in a different layer than the trees? The rest of my iso set has the light source going in a different direction. If not, is fine; I suck at blender, but happy you included the blend files.
Yeah, I thought of that after submitting, but when I went to edit it, I didn't see an option to change the author, so I left him as collaborator. :(
Well, I guess I screwed the pooch on that one, guys. Sorry. I really wasn't trying to drive away an artist. My attempt to be helpful seemed very A'hole-ish to MrMadBr, I guess.
I hope this doesn't reflect poorly upon opengameart.org. Apologies. :(
http://opengameart.org/content/simple-sprite-sheets
As did Redshrike... directed at the OP's example "offender", no less. However, the response was along the lines of "Ain't nobody got time fo' that!": http://opengameart.org/content/coin-32x32-animated-spritesheet
A polite nudge is definitely the right opener, but not the solution by itself.
As much as "crappy" art annoys me, I feel that allowing the poor quality stuff is a small price to pay in exchange for encouraging submitters to stick around.
I can't act as if I am shopping in a highly specialized expensive art boutique when what I'm really doing is sifting through a huge marketplace full of free samples.
Improved enforcement of the 'trivial' art rule as well as a showcase of 'all-time community favorites' or something is all I think is really needed. Repeated submissions never really bury other submissions for me because every time i visit the site, i click on "latest art" and "open in new tab" all the submissions that I haven't seen before. Sometimes I have only 3 tabs to look at, other times I have 30 tabs to look at.
However, I can say that artists like MrBadBr have damaged their own reputation in my eyes. Not because I dislike them or have anything personal against them. I have just learned that their "art style" is not what I am looking for. When I see that it is a submission by one of these artists, I quickly close the tab after only a cursory glance at the work because I don't feel like wasting my time with it.
That may seem harsh, but I feel it is ultimately a very fair outcome, since it can only really hinder individual artists based on their own actions, as opposed to discouraging many artists indiscriminatly via "quality control restrictions" that may or may not be purely subjective.
@Rawdanitsu: Fun! At first I had some trouble because the quest screen button doesn't show up until I purchased a weapon, and the weapon doesn't show up in the shop until I had more than 100 gp saved up. Since the only thing that showed up in the shop at first was 1 gem for 20 gp, I kept buying gems one at a time thinking that might open up some options. However, once I got past that part, it all came together. At first I thought the blacksmith prices were a bit steep, but then the economist in me came out and I had a blast with it. I'm on the Hell tunnels now and I can't wait to see what happens next. Nice job!
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