@VinnNo.0 there are still breakout parts, they are used for the battle system among other things, (even though there aren't any battles yet) but it has kinda taken a backseat to a story driven game yes, not any DnD-like RPG mechanics really though. Like there are no stats and such. It's probably not that enjoyable to be honest - it's almost more becoming a game I'm making for myself just because I like my fur characters so much and wan to see them interacting and their world :p
Game maker can be disappointing sometimes, I could never get the vector animations in it to work either. I've seen some of the stuff you drew, it looks good and it will be hard competition. I remember reading that your game would also be a story-driven one, what is it about? (can't remember, might have to take a look at your storyboard again)
@chasersgaming thanks, I'm trying to use those OGA assets ;) I'm really busy though.
Now, for the past 10 days, I've been doing nothing but talking about, working on, and obsessing over the game jam and my Kymiball game.
I've even gathered help from the furry community to provide characters for the game, and even though I'm pretty much tied to the PC right now, everything is working out pretty nicely!
I've found lots of interesting OGA assets to showcase too, mainly tilesets but also a few other things, so I'm very happy.
@VinnNo.0 there are still breakout parts, they are used for the battle system among other things, (even though there aren't any battles yet) but it has kinda taken a backseat to a story driven game yes, not any DnD-like RPG mechanics really though. Like there are no stats and such. It's probably not that enjoyable to be honest - it's almost more becoming a game I'm making for myself just because I like my fur characters so much and wan to see them interacting and their world :p
Game maker can be disappointing sometimes, I could never get the vector animations in it to work either. I've seen some of the stuff you drew, it looks good and it will be hard competition. I remember reading that your game would also be a story-driven one, what is it about? (can't remember, might have to take a look at your storyboard again)
@chasersgaming thanks, I'm trying to use those OGA assets ;) I'm really busy though.
Everyone else progressing well?
It is very small and linear right now, though.
Now, for the past 10 days, I've been doing nothing but talking about, working on, and obsessing over the game jam and my Kymiball game.
I've even gathered help from the furry community to provide characters for the game, and even though I'm pretty much tied to the PC right now, everything is working out pretty nicely!
I've found lots of interesting OGA assets to showcase too, mainly tilesets but also a few other things, so I'm very happy.
Well , I didn't sit down with the game for hours on end to try and master it, but you generally don't do that with phone games.
no problem! I'll check out the video~
Ahhh, you used one of my songs ^^
Problem is the game is too hard for me to get to where it actually plays :P
Have an awesome day yourself btw!
It sounds great, sadly it's not the genre I need for my project. ^^
It confuses me why what are supposedly Overwatch characters have a "Half-Life 3" logo on them XD
this is so good ^^
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