@Blarumyrran, I thought the same thing about the difficulty tracing movements and I think my newer version fixes that issue. I would love to have 15 frames like the one you show but I don't have the patience to draw that many frames :-P It takes me a good amount of time just drawing 1 frame and I don't have much spare time atm. I like the bursting of those flames but I think it wouldn't look natural for a campfire. Those flames remind me of the jet flames that come out of nuclear power plant towers, which isn't how a natural campfire burns (unless you throw gas onto it or a gust of wind comes by)
I have to admit, doing animation is a serious pain in the butt. My eyes start to spin o.O and I get a headache trying to make it flow right :-[
@Roots, I made a small attempt at getting some movement in the middle, I just noticed a small inpurity so I'll make 1 more attempt at polishing this up. So my next version (in a day or 2) will be my final version.
Sweet, I'm glad you like it. Yeah, I'm done with the base. I plan to re-work the 2nd and 3rd frame's high flames and maybe add more colors.
I remember playing your game over a year ago and now I recall that your starting village is under attack. There's house's blown apart and on fire. I'm happy I've helped you with your game :D
I had this link bookmarked for this same very reason. Looks like some of the links on that site are broken. I don't know if it'll help you find another name for "sorceress" but I thought I'd share it. Hope it helps.
Here's an updated version taking into account what you guys suggested.
The camp fire was moved to the bottom to provide more space at the top, so I can add more smokey flames to get a better upside-down cone shape. The flames not part of the main fire got recolored to more resemble smokey flame bursts.
I had to lower the mount of colors Jetrel had in the original so I could pixel the fire's movement. There's like 20+ colors in the original. The fire is basically using <>10 colors now, I knew it would look more cartooney because of that and I'll try to get around to adding more colors to avoid the cartoony look.
I'll take a couple days break from this, so expect another version in 3-4 days.
Sorry for sounding like I'm repeating myself but could someone let me know which animation they like better, the one with 4 frames or the one with 5?
Also, please let me know if you think I did a good job getting the fire's upward burning movement. I would LOVE some feedback. I want to know if I did good work or if I'm lame at this ;)
Added grass to water variation to link to the Lost Garden tileset made by Daniel Cook.
Also recolorized my market place and worked on the roof.
Also added a graphical explaination (ArtistInfo.png) showing my work seperate from Hyptosis' and what was used to create some of my new stuff. Seeing it seperate like this confirms my gusstimate of 50-50% of the work here was done my me ;)
I thought a change log was good enough but I'm still learning how stuff is done here at OGA. Sorry for not providing this sooner.
I've finished this camp fire animation. The new one is actually WAY different then this old one. The new camp fire animation flames are pixeled. This old one doesn't seem like true pixel art to me, kinda looks like a blurred out mass of randomness. That's because I made it by copy and pasting around chunck's of existing flames and I didn't get into every pixel dot.
This new one here is pixeled and I've put probally 5 times more work into it, check it out here-
It's in batch #1 tileset :) I'll add better clarification of it because I take some credit making the grass to water because if you look close at batch #1 you'll see no water tile. So I've completed hyptosis' water tile and made the variation to his grass using bit's and pices of what he had created for the cliff into water. So essentially the credit on that goes 50-50%. I'll specify that item now (in the description) and I'll work on setting up a image with each item pointing to the author. So you guys can appreciate the work I do :)
Edit: Ok just added more explaination to the change-log in the description. I hope that clears up how I made the new water/grass variation. I truly love it and I think it's the best water/grass variation ever!! (still plan on improving the water tile tough) The 1 I made using Jetrel's grass (Jetrel's wood tileset (CC BY SA 3.0): http://opengameart.org/content/2d-lost-garden-tileset-transition-to-jetr... )which is used in the screenshot but it combines 2 licenses together so I couldn't include it in this tile-set. I'm contacting Hyptosis to try and clear up the licensing on that one so I can include it with my next tile-set that will be licensed CC BY SA 3.0 . I should have that one submitted soon.
Dang Redshrike! Looking at all your excellent pixel sprites; makes me want to learn Java programming so I can polish up the old Dusk game engine- to better utilize these sprites. I'm very happy you remembered Dusk. I've learned a lot about pixel art by looking at your sprites. I'm inspired to do pixel art because of you! :)
Hey Mumu, nice recoloration on the Orc making him into a Demon and nice shields too!
Sweet! :D It's my pleasure and I'm truly glad it will help you out. Thank you for making such a great game/engine and am looking forward to playing your game "Hero of Allacrost". Just so you know I need to finish the back towers a little and I plan on organizing all of Hyptosis' stuff (thats in this example) into nicely organized tilesets to make your and Bertram's life easier :)
I contacted Hyptosis on http://www.newgrounds.com to invite him to check out this Castle example and here's what he said :)
Hyptosis: "Very cool! Thanks for letting me know! I looked over the entire place, makes me feel happy!"
I gave it another go at improving the fire.
@Blarumyrran, I thought the same thing about the difficulty tracing movements and I think my newer version fixes that issue. I would love to have 15 frames like the one you show but I don't have the patience to draw that many frames :-P It takes me a good amount of time just drawing 1 frame and I don't have much spare time atm. I like the bursting of those flames but I think it wouldn't look natural for a campfire. Those flames remind me of the jet flames that come out of nuclear power plant towers, which isn't how a natural campfire burns (unless you throw gas onto it or a gust of wind comes by)
I have to admit, doing animation is a serious pain in the butt. My eyes start to spin o.O and I get a headache trying to make it flow right :-[
@Roots, I made a small attempt at getting some movement in the middle, I just noticed a small inpurity so I'll make 1 more attempt at polishing this up. So my next version (in a day or 2) will be my final version.
Here's the newer version again.
Sweet, I'm glad you like it. Yeah, I'm done with the base. I plan to re-work the 2nd and 3rd frame's high flames and maybe add more colors.
I remember playing your game over a year ago and now I recall that your starting village is under attack. There's house's blown apart and on fire. I'm happy I've helped you with your game :D
I had this link bookmarked for this same very reason. Looks like some of the links on that site are broken. I don't know if it'll help you find another name for "sorceress" but I thought I'd share it. Hope it helps.
http://www.lowchensaustralia.com/names/fantasylinks.htm
Edit: Here's another one I had bookmarked http://medieval.stormthecastle.com/medieval-names.htm
Thanks for the feedback and suggestions guys :)
Here's an updated version taking into account what you guys suggested.
The camp fire was moved to the bottom to provide more space at the top, so I can add more smokey flames to get a better upside-down cone shape. The flames not part of the main fire got recolored to more resemble smokey flame bursts.
I had to lower the mount of colors Jetrel had in the original so I could pixel the fire's movement. There's like 20+ colors in the original. The fire is basically using <>10 colors now, I knew it would look more cartooney because of that and I'll try to get around to adding more colors to avoid the cartoony look.
I'll take a couple days break from this, so expect another version in 3-4 days.
Sorry for sounding like I'm repeating myself but could someone let me know which animation they like better, the one with 4 frames or the one with 5?
Also, please let me know if you think I did a good job getting the fire's upward burning movement. I would LOVE some feedback. I want to know if I did good work or if I'm lame at this ;)
Added grass to water variation to link to the Lost Garden tileset made by Daniel Cook.
Also recolorized my market place and worked on the roof.
Also added a graphical explaination (ArtistInfo.png) showing my work seperate from Hyptosis' and what was used to create some of my new stuff. Seeing it seperate like this confirms my gusstimate of 50-50% of the work here was done my me ;)
I thought a change log was good enough but I'm still learning how stuff is done here at OGA. Sorry for not providing this sooner.
I've finished this camp fire animation. The new one is actually WAY different then this old one. The new camp fire animation flames are pixeled. This old one doesn't seem like true pixel art to me, kinda looks like a blurred out mass of randomness. That's because I made it by copy and pasting around chunck's of existing flames and I didn't get into every pixel dot.
This new one here is pixeled and I've put probally 5 times more work into it, check it out here-
http://opengameart.org/content/camp-fire-animation-finished
The link's already there.
Hyptosis' huge collection of 2d tiles (CC BY 3.0): http://opengameart.org/content/lots-of-free-2d-tiles-and-sprites-by-hypt...
It's in batch #1 tileset :) I'll add better clarification of it because I take some credit making the grass to water because if you look close at batch #1 you'll see no water tile. So I've completed hyptosis' water tile and made the variation to his grass using bit's and pices of what he had created for the cliff into water. So essentially the credit on that goes 50-50%. I'll specify that item now (in the description) and I'll work on setting up a image with each item pointing to the author. So you guys can appreciate the work I do :)
Edit: Ok just added more explaination to the change-log in the description. I hope that clears up how I made the new water/grass variation. I truly love it and I think it's the best water/grass variation ever!! (still plan on improving the water tile tough) The 1 I made using Jetrel's grass (Jetrel's wood tileset (CC BY SA 3.0): http://opengameart.org/content/2d-lost-garden-tileset-transition-to-jetr... )which is used in the screenshot but it combines 2 licenses together so I couldn't include it in this tile-set. I'm contacting Hyptosis to try and clear up the licensing on that one so I can include it with my next tile-set that will be licensed CC BY SA 3.0 . I should have that one submitted soon.
Dang Redshrike! Looking at all your excellent pixel sprites; makes me want to learn Java programming so I can polish up the old Dusk game engine- to better utilize these sprites. I'm very happy you remembered Dusk. I've learned a lot about pixel art by looking at your sprites. I'm inspired to do pixel art because of you! :)
Hey Mumu, nice recoloration on the Orc making him into a Demon and nice shields too!
Sweet! :D It's my pleasure and I'm truly glad it will help you out. Thank you for making such a great game/engine and am looking forward to playing your game "Hero of Allacrost". Just so you know I need to finish the back towers a little and I plan on organizing all of Hyptosis' stuff (thats in this example) into nicely organized tilesets to make your and Bertram's life easier :)
I contacted Hyptosis on http://www.newgrounds.com to invite him to check out this Castle example and here's what he said :)
Hyptosis: "Very cool! Thanks for letting me know! I looked over the entire place, makes me feel happy!"
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