I've always wanted to try one of these, but the technicalities are somewhat offputting/appealing. Did you use 3D models as a guide for construction or construct the tiles manually?
Using alpha transparency in places where you only need key transparency (such as the example you posted) is just wasteful of both storage and processing. Suggesting it should be used universally is just plain stupid.
But how do you address those layouts without an accompanying neighbourhood to tile mapping table? That's the idea behind laying out in neighbour-bitfield order: it's its own neighbourhood to tile mapping.
Those layouts look to be designed more for aesthetics (seam minimization, symmetry maximisation) than for programmatic simplicity.
The layout should be the same for any orthographic square-grid tiling.
Three days past the start date yet not yet started?
This would be a good fit for the Mr. Potato Head challenge.
There's already a good bit of NESish stuff in the gallery that you could use as a starting point: such as.
Sweet. I've always wanted to do a pixely FreeDroid theme, but never got around to it.
I wrote up a few tips for low-spec here.
The halo is clipped by the edges.
This is one of the coolest things ever.
Love the clean, flat-shaded style.
I've always wanted to try one of these, but the technicalities are somewhat offputting/appealing. Did you use 3D models as a guide for construction or construct the tiles manually?
Using alpha transparency in places where you only need key transparency (such as the example you posted) is just wasteful of both storage and processing. Suggesting it should be used universally is just plain stupid.
But how do you address those layouts without an accompanying neighbourhood to tile mapping table? That's the idea behind laying out in neighbour-bitfield order: it's its own neighbourhood to tile mapping.
Those layouts look to be designed more for aesthetics (seam minimization, symmetry maximisation) than for programmatic simplicity.
The layout should be the same for any orthographic square-grid tiling.
Look at bg.png.
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