Now you've just got to train your sprog to slavishly produce heaps of high quality openly licensed game assets.
Sweet stuff. I dig the use of the same tiles for in-level and overworld.
Dug through old, old blends. Some are a bit broken due to partial backwards incompatiblity and all are unfinished due to lazyness.
ethereal.blend
drog.blend
norg.blend
player.blend
ravine.blend
slith.blend
thang.blend
hexabot.blend
gauntlet.blend
lomesh.blend
castle.blend
hand.blend
marinetest.blend
skinny.blend
skip.blend
tankskin.blend
"Share Alike" means "share alike", ie. release under the same or similar licence. Not "do not monetize".
Three days past the start date yet not yet started?
This would be a good fit for the Mr. Potato Head challenge.
There's already a good bit of NESish stuff in the gallery that you could use as a starting point: such as.
Sweet. I've always wanted to do a pixely FreeDroid theme, but never got around to it.
I wrote up a few tips for low-spec here.
The halo is clipped by the edges.
Now you've just got to train your sprog to slavishly produce heaps of high quality openly licensed game assets.
Sweet stuff. I dig the use of the same tiles for in-level and overworld.
Dug through old, old blends. Some are a bit broken due to partial backwards incompatiblity and all are unfinished due to lazyness.
ethereal.blend
drog.blend
norg.blend
player.blend
ravine.blend
slith.blend
thang.blend
hexabot.blend
gauntlet.blend
lomesh.blend
castle.blend
hand.blend
marinetest.blend
skinny.blend
skip.blend
tankskin.blend
"Share Alike" means "share alike", ie. release under the same or similar licence. Not "do not monetize".
Three days past the start date yet not yet started?
This would be a good fit for the Mr. Potato Head challenge.
There's already a good bit of NESish stuff in the gallery that you could use as a starting point: such as.
Sweet. I've always wanted to do a pixely FreeDroid theme, but never got around to it.
I wrote up a few tips for low-spec here.
The halo is clipped by the edges.
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