I you've got a limited colour image then it will still be much easier to directly manipulate the palette values.
If you've got a full colour image then changing just 5 specific colour values is basically useless. You'd need some kind of colourspace volume to volume mapping for decent colour theming.
Besides the photo editor methods desribed already every dedicated pixelart editor (grafX2, GraphicsGale, ProMotion, etc.) and some photo editors (Gimp certainly) has indexed-mode image editing so you just have to change a palette entry for the colour of all pixels using that palette entry to be changed.
Most have a far from optimal interface for palette editing. GraphicsGale is the best I've found where you can just drag and drop colours but still lacking many desirable features.
Using an external program for such an integral task is really not desiable at all.
If you could add tightly integrated advanced palette manipulation functionality as an extension to an existing editor that could be desirable.
Oh, there's more than 32 colours there. That's just the palette I laid down colours with, then those colours mixed on the canvas. The preview is colour reduced, but that's just to get it a down to a reasonable file size. Reworded the description to make it more clear.
Yeah, I can't say I'm too keen on any of the content other than Kenney's stuff (most of which I imagine is already here) but I like the concept of it, so it's worth supporting.
I you've got a limited colour image then it will still be much easier to directly manipulate the palette values.
If you've got a full colour image then changing just 5 specific colour values is basically useless. You'd need some kind of colourspace volume to volume mapping for decent colour theming.
Besides the photo editor methods desribed already every dedicated pixelart editor (grafX2, GraphicsGale, ProMotion, etc.) and some photo editors (Gimp certainly) has indexed-mode image editing so you just have to change a palette entry for the colour of all pixels using that palette entry to be changed.
Most have a far from optimal interface for palette editing. GraphicsGale is the best I've found where you can just drag and drop colours but still lacking many desirable features.
Using an external program for such an integral task is really not desiable at all.
If you could add tightly integrated advanced palette manipulation functionality as an extension to an existing editor that could be desirable.
Nice. Very convincing.
Oh, there's more than 32 colours there. That's just the palette I laid down colours with, then those colours mixed on the canvas. The preview is colour reduced, but that's just to get it a down to a reasonable file size. Reworded the description to make it more clear.
Not working for me in chromium on linux. Canvas draws but no interaction.
Works fine in firefox though.
Did a few variations. CC0.
Feel free to add them if you want.
more_breakout_pieces.png
How are the contents of this collection "Non-Commercial"?
The OpenGameArt Open Game Art Bundle? ;)
Yeah, I can't say I'm too keen on any of the content other than Kenney's stuff (most of which I imagine is already here) but I like the concept of it, so it's worth supporting.
Inspired this.
Pages