Part of the problem is just aligning all the hairstyles, MrBeast. The sprite heads don't line up. Over at th Universal Sprite Sheet repo, though, a couple users have been talking through a script they wrote that will take care of all the offsets for those gender-neutral pieces.
Implemented in Concordia! You do have to hack your save file (in a text editor) to get a high enough level to use the Summon Wold power, though. Uses latest Flare master.
Orc is more-or-less done already, via Marcel's work, which can be found in the Universal Sprite sheet. Some of the head bobbing doesn't work correctly, though, so I think if someone could put some time into making the head more compatible with the remainder of the sprite sheet, that'd go a long way. The Orc is based off of one of Redshrike's designs.
A dragon might be a little too big to be very useful - I think a lizard would go a longer way.
Again, Skeletons are in the Universal Sprite Sheet.
I'd love a flying creature or two - harpy is a cool idea, melee for talons, plus a scream or something for ranged.
But the game isn't actually creating a derivative work - just displaying the work "in whole or in part." The original image still exists somewhere in the game as a png or a jpg or a gif or whatever, right?
For the screenshot example, that'd fall under fair use anyways, and the terms of the license are pretty irrelevant.
To the final point: if the goal was to keep someone from profiting off of my work, I'd want to be licensing as something CC-NC anyhow. A straight up CC-BY-SA says:
Hey Ryan - I've been looking at some of the CC 4.0 stuff that was released this month, and I think there's some interesting points to be had there (and I also hope we'll look into adding those buttons soon).
So a few points:
clearly state whether it requires attribution, requires the game to be open source
My understanding is that this is really what the GPL buttons are for under the licensing choices - maybe we should separate those out from the "License(s)" section of the artwork sidebar to a "Preferred Games" or similar section?
The huge chunk here can be taken in two parts.
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a version of the CC BY SA license which explicity requires direct modifications of the artwork to be redistributed under the same license but doesnt require the entire game or other artwork to be licensed the same way
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CC BY SA license which explicity requires direct modifications of the artwork to be redistributed under the same license
In general, when remixing ShareAlike content, your adapter's license must be the same license as the license on the material you are adapting.
So CC-BY-SA derivatives must be CC-BY-SA.
but doesnt require the entire game or other artwork to be licensed the same way
if you check out Section 2, a, 5, C (and I Am Not A Lawyer, though I'm tempted to ask one at work), you can't put any additional restrictions, so I don't think something can be CC-BY AND require use only in an open source game, so I understand your desire there.
No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material.
Next bit:
CC BY SA licensed art because its unclear whether it can be used in combination with commercially licensed artwork
I don't think there's a ban on putting CC-BY-SA and non-Copylefted material into the same game, if that's what you're asking; it's essentially just a collection displayed by a computer program in a certain way, right? Maybe there's something out there that gives a better idea on this. I'd specifically look for working on collages (for visual) or remixes (for audio) to try and find a hint in the wider CC community.
CC BY SA license is to prevent others from reaping profits from their hard work
I don't think that's the idea at all; personally, I'd like to see free culture spread. If I post something for others to use, I'd like to see them give back. This is the essential idea behind share alike, as well as the GPL. It's not to stop someone from making money; it's to promote More Free Culture. If they use my stuff, I want to be able to use their work that they adapted from mine, yeah?
https://github.com/makrohn/Universal-LPC-spritesheet/issues/53#issuecomm...
Part of the problem is just aligning all the hairstyles, MrBeast. The sprite heads don't line up. Over at th Universal Sprite Sheet repo, though, a couple users have been talking through a script they wrote that will take care of all the offsets for those gender-neutral pieces.
I vote for the Wartotaur, Dirg, Ice Golem, or spider.
Implemented in Concordia! You do have to hack your save file (in a text editor) to get a high enough level to use the Summon Wold power, though. Uses latest Flare master.
https://github.com/makrohn/concordia/commit/643e2a2a110b298f28777cbe04c9...
I don't think I see the upward-facing howl.
Orc is more-or-less done already, via Marcel's work, which can be found in the Universal Sprite sheet. Some of the head bobbing doesn't work correctly, though, so I think if someone could put some time into making the head more compatible with the remainder of the sprite sheet, that'd go a long way. The Orc is based off of one of Redshrike's designs.
A dragon might be a little too big to be very useful - I think a lizard would go a longer way.
Again, Skeletons are in the Universal Sprite Sheet.
I'd love a flying creature or two - harpy is a cool idea, melee for talons, plus a scream or something for ranged.
Any and all Golems would be awesome.
But the game isn't actually creating a derivative work - just displaying the work "in whole or in part." The original image still exists somewhere in the game as a png or a jpg or a gif or whatever, right?
For the screenshot example, that'd fall under fair use anyways, and the terms of the license are pretty irrelevant.
You mean for artists who depend on commisions for their living?
To the final point: if the goal was to keep someone from profiting off of my work, I'd want to be licensing as something CC-NC anyhow. A straight up CC-BY-SA says:
No ban there on the licensee making money, eh?
Hey Ryan - I've been looking at some of the CC 4.0 stuff that was released this month, and I think there's some interesting points to be had there (and I also hope we'll look into adding those buttons soon).
So a few points:
My understanding is that this is really what the GPL buttons are for under the licensing choices - maybe we should separate those out from the "License(s)" section of the artwork sidebar to a "Preferred Games" or similar section?
The huge chunk here can be taken in two parts.
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4.0 has a handy chart to clear this up. Stay in the green and you're good - http://wiki.creativecommons.org/Frequently_Asked_Questions#If_I_derive_o... Specifically note the sentence,
So CC-BY-SA derivatives must be CC-BY-SA.
if you check out Section 2, a, 5, C (and I Am Not A Lawyer, though I'm tempted to ask one at work), you can't put any additional restrictions, so I don't think something can be CC-BY AND require use only in an open source game, so I understand your desire there.
Next bit:
I don't think there's a ban on putting CC-BY-SA and non-Copylefted material into the same game, if that's what you're asking; it's essentially just a collection displayed by a computer program in a certain way, right? Maybe there's something out there that gives a better idea on this. I'd specifically look for working on collages (for visual) or remixes (for audio) to try and find a hint in the wider CC community.
I don't think that's the idea at all; personally, I'd like to see free culture spread. If I post something for others to use, I'd like to see them give back. This is the essential idea behind share alike, as well as the GPL. It's not to stop someone from making money; it's to promote More Free Culture. If they use my stuff, I want to be able to use their work that they adapted from mine, yeah?
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