Specifically the dress layers - Blue Vest, Overskirt, Underdress, from top to bottom. It could be one option called "Gown" and just put in all 3 layers automatically. Tabard and Chain Mail are also designed to go together.
The oversized ones can't be used within the master spritesheet - they rely on a frame of 192x192, so without significantly expanding the padding between frames, they won't fit in the master.
As far as the hair goes - is there any chance .js can handle recoloration? If it can, I can export the "uncolored" versions of all the hair in the .xcf file, and if it can, the .js can multiply the color onto the layer (see the way it's done in the .xcf). Then, someone could choose color and hairstyle.
Edit: Also, going up is very easy to navigate the menu - but it jumps around a bit going down it. Instead of hovering to expand the menus, could they be clickable? Also, some stuff, like the Torso, should have checkboxes instead of radio buttons, so that all three layers of the dress can be selected, etc, etc.
I certainly haven't done any work on one yet! I have big boy dreams of learning enough JavaScript to cobble something together, but that's at least a month or two off. If you can do it, please do!
I'd recommend ImageMagick if you need to do something like this. It's an extremely powerful tool, and if your tileset is, say, 32x32 pixel tiles, you could
No new content, but Poly's being updated to run with the latest version of the Flare engine. If anyone wants to compile and run it and report any bugs they find, I hope to do a "final" release of Polymorphable when Flare 0.18 comes out, now that we have 100% shared code.
Classy!
Got my old 0.17 binaries (not the same as my entry) at http://cinnamonroll.blogsite.org/polymorphable
Specifically the dress layers - Blue Vest, Overskirt, Underdress, from top to bottom. It could be one option called "Gown" and just put in all 3 layers automatically. Tabard and Chain Mail are also designed to go together.
Looks great! I was thinking something along those lines for the oversize weapons.
It also helps highlight where a lot of the work needs to be done to make it complete, for all poses and both genders.
I think it also still needs checkboxes for some of the layers, like the torso. Not sure how hard that'd be.
I love me some ImageMagick. I just didn't know what .js could call.
The quiver looks about right...
The oversized ones can't be used within the master spritesheet - they rely on a frame of 192x192, so without significantly expanding the padding between frames, they won't fit in the master.
As far as the hair goes - is there any chance .js can handle recoloration? If it can, I can export the "uncolored" versions of all the hair in the .xcf file, and if it can, the .js can multiply the color onto the layer (see the way it's done in the .xcf). Then, someone could choose color and hairstyle.
Edit: Also, going up is very easy to navigate the menu - but it jumps around a bit going down it. Instead of hovering to expand the menus, could they be clickable? Also, some stuff, like the Torso, should have checkboxes instead of radio buttons, so that all three layers of the dress can be selected, etc, etc.
Also, seriously awesome for a single day's work, Gaurav!
I certainly haven't done any work on one yet! I have big boy dreams of learning enough JavaScript to cobble something together, but that's at least a month or two off. If you can do it, please do!
I'd recommend ImageMagick if you need to do something like this. It's an extremely powerful tool, and if your tileset is, say, 32x32 pixel tiles, you could
$convert whatever-tileset.png -crop 32x32 generic-name
And bam! Within a few seconds, you'll have a bunch of 32x32 images all named generic-name-1.png, etc, etc.
No new content, but Poly's being updated to run with the latest version of the Flare engine. If anyone wants to compile and run it and report any bugs they find, I hope to do a "final" release of Polymorphable when Flare 0.18 comes out, now that we have 100% shared code.
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