> This game aims to be a commercial game, and as such I would seek to take the engine as it is and heavily modify it in a "closed" manner (i.e. we wouldn't be making these changes available openly).
Would you mind to elaborate more on that? Sure a commercial game likes to be closed to make money, I can understand that.
However Flare (the engine code) is currently licensed as GPL, which means, if you use flare as your engine you'd need to distribute the (modified) source code to all your customers. The spirit of the GPL is to have all the additions being open again. In short the flare source code is licensed as this https://tldrlegal.com/license/gnu-general-public-license-v2
That being said, I do not understand how you'd go with a 'closed manner'. If you'd want closed source, you'd be unable to base your game off the flare engine.
Trading is planned to be evolved in flare, there was a discussion at https://github.com/clintbellanger/flare-engine/issues/546 so I guess maybe we're already heading in your desired direction. Feel free to have an opinion there.
I'd assume with economy you'd mean varying prices during the game (I sold 100 found daggers already, so the vendors don't pay as much any more?)
Random generation was also discussed often, but it will definitely not make it into flare 1.0, but wait for 2.0. There also have been discussions at github.
Unfortunately I don't have skype, so I'd presume emails would be fine with me.
1) Will this be an enhancement of flare engine or are you looking for a developer, who knows how to do it and (re)implement a similar closed source version thereof?
In case you'd be looking for someone, who tailors the current engine to your needs:
2) How much time do you estimate for the features? Or rather the other way round: Which features and game mechanics are you missing and are looking for?
3) As I am currently very short on time (writing my thesis), would it be possible to split up the features, so you'd contract one feature at a time?
That being said, I'd be interested in helping you, but I cannot work on flare full-time within the next 4 months.
So you are already familiar with compiling the game yourself. Awesome :)
So to run that game you'd need to addto the commandline option:
--game Specifies which 'game' to use when launching. A game determines which parent folder to look for mods in, as well as where user settings and save data are stored.
--data-path Specifies an exact path to look for mod data.
However I think it would be best to get in touch with other flare contributors. So I'd recommend writing an email to Clint or visit the IRC or asking questions here in the forums.
Flare itself can parse the mods and append it internally.
Hi,
an awesome idea. :)
If you plan to create an own mod and not a modification of the fantasycore mod, it would be enough to just post the difference.
So in the new mod you'd only need to add one item to the items.txt and it will be used as well as all the stuff already beign there.
I'm not sure about the enemies and the icons though.
I just saw it here the first time. Maybe a mod could clarify?
1)
git clone https://github.com/clintbellanger/flare-engine.git
cd flare-engine
cmake .
make
cd ..
git clone https://github.com/clintbellanger/flare-game.git
2)
Use your editor of choice.
See https://github.com/clintbellanger/flare-engine/wiki
Or be more specific with your questions.
We don't do java, but C++, see https://github.com/clintbellanger/flare-engine/wiki for further information.
Explore all the maps!
Some quests are found on other maps...
> This game aims to be a commercial game, and as such I would seek to take the engine as it is and heavily modify it in a "closed" manner (i.e. we wouldn't be making these changes available openly).
Would you mind to elaborate more on that? Sure a commercial game likes to be closed to make money, I can understand that.
However Flare (the engine code) is currently licensed as GPL, which means, if you use flare as your engine you'd need to distribute the (modified) source code to all your customers. The spirit of the GPL is to have all the additions being open again. In short the flare source code is licensed as this https://tldrlegal.com/license/gnu-general-public-license-v2
That being said, I do not understand how you'd go with a 'closed manner'. If you'd want closed source, you'd be unable to base your game off the flare engine.
Trading is planned to be evolved in flare, there was a discussion at https://github.com/clintbellanger/flare-engine/issues/546
so I guess maybe we're already heading in your desired direction. Feel free to have an opinion there.
I'd assume with economy you'd mean varying prices during the game (I sold 100 found daggers already, so the vendors don't pay as much any more?)
Random generation was also discussed often, but it will definitely not make it into flare 1.0, but wait for 2.0. There also have been discussions at github.
Unfortunately I don't have skype, so I'd presume emails would be fine with me.
Hi ohaithere,
I am one of the contributors for the flare engine as you can see here https://github.com/clintbellanger/flare-engine/graphs/contributors
I'd like to ask a few questions:
1) Will this be an enhancement of flare engine or are you looking for a developer, who knows how to do it and (re)implement a similar closed source version thereof?
In case you'd be looking for someone, who tailors the current engine to your needs:
2) How much time do you estimate for the features? Or rather the other way round: Which features and game mechanics are you missing and are looking for?
3) As I am currently very short on time (writing my thesis), would it be possible to split up the features, so you'd contract one feature at a time?
That being said, I'd be interested in helping you, but I cannot work on flare full-time within the next 4 months.
So you are already familiar with compiling the game yourself. Awesome :)
So to run that game you'd need to addto the commandline option:
--game Specifies which 'game' to use when launching. A game
determines which parent folder to look for mods in, as well
as where user settings and save data are stored.
--data-path Specifies an exact path to look for mod data.
So you want to start modding away? Well I think we have some information at the wiki at https://github.com/clintbellanger/flare-engine/wiki
or at http://flarerpg.org/create/
However I think it would be best to get in touch with other flare contributors. So I'd recommend writing an email to Clint or visit the IRC or asking questions here in the forums.
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