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There is no real work around,
Sunday, August 31, 2014 - 14:05

There is no real work around, without installing git.

What is the exact error message when trying to open the maps in .txt format. By now most of them should be usable directly by tiled.

 

The new_game_mod is currently
Saturday, August 30, 2014 - 16:19

The new_game_mod is currently in a bad shape, as it is neither compatible with the 0.19 release nor with the latest development release. :/

The disclaimer on not being
Tuesday, August 26, 2014 - 07:06

The disclaimer on not being sure is found everywhere, even on the tldrlegal site.

If you really want to be sure, you'd need to consult a lawyer specialized on internet/technology.

When dealing with different
Tuesday, August 26, 2014 - 04:21

When dealing with different licenses I found

https://tldrlegal.com/

very helpful. See for yourself:

https://tldrlegal.com/license/gnu-general-public-license-v2

https://tldrlegal.com/license/creative-commons-attribution-share-alike-%...

 

dorkster,
Sunday, July 27, 2014 - 07:59

dorkster,

both poly as well as the unnamed mod are out of date, due to last engine fixes and such.

Maybe we should adapt those mods, just for training purpose to see if the engine is heading in the right direction?

0.19 you mean?
Tuesday, July 1, 2014 - 14:59

0.19 you mean?

Well you'd download the sources and compile yourself, see https://github.com/clintbellanger/flare-engine/wiki/Ubuntu-Build-Instruc...

> the map it's not created
Saturday, June 28, 2014 - 10:00

> the map it's not created yet but it will?

Well the current game is more or less a testing bed to show off engine features. Most of the content was created by our lead developer Clint. Now that he has seen what the engine is all capable off, he is working on a more serious longer and more interesting game. That game will use the flare engine, but not the current maps (nor items?).

So the development of the current content stalled a little and is dependent on others. Dorkster (Justin Jacobs) stepped up and wants to maintain the current content, which is called alpha_demo mod in the settings. I don't know if he just wants to keep the content in sync with the engine development or even add new content. It's free and open source. So you could also step in and add maps if you like to.

"unknown destination" doesn't
Friday, June 27, 2014 - 00:41

"unknown destination" doesn't exist yet, i. e. the developers didn't create any map there.

Paul and other Europeans,
Thursday, June 26, 2014 - 11:23

Paul and other Europeans,

bjorn is european as well, so maybe you could ask him for his banking number, so a direct money transfer without paypal losses would be possible.

Not sure if he wants to give his banking number to anyone though.

Wow. The screeny actually
Wednesday, June 25, 2014 - 10:55

Wow. The screeny actually looks amazing in its style.

I don't have any programing skills so I can't acualy make an mod since I have no clue how to integrate it in the game .

The engine developers (especially Clint) want to get release version 1.0 out. The 1.0 engine would garantuee no breaking changes in further versions like 1.1. We'd just add stuff, but not break or change old behavior.

But we want to make a good 1.0. So please raise your voice with everything at the modding side, which is not logical or intuitive.

That being said, if you need any support (How to mod / How to change a certain thing) feel free to ask away. (Here, IRC(#flarerpg or #opengameart at freenode), github/clintbellanger/flare-engine or via mail)

*Thumbs up*

 

 

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