I ready the topic and I still have no idea. With a yes/no answer: can we use GPL2 (strict) art resources in our games? I hope there is nothing wrong with that. There are 6 images we have used this way and it would be too bad to replace them with filler art.
I would definitely support extension. Our game dearly requires polishing. I totally agree with seve as well. I can see some people are against it. May be they can be conveyed if the extension is just a week not two. If pushing it to 6th would make alot of difference as most people are busy at work (not me).
@madmarcel: congratulations, your idea seems interesting, I hope you continue to develop it even after the LPC. I guess we can wait for a year or two ;)
@shirish: Editors are not necessary to build the game. However, we are a little behind the schedule so the linux build script is not updated. It is supposed to be inside project folder. There is an old CMakeLists.txt. I will try to update it as soon as possible. In the meanwhile, if you wish to help about it, the files that are needed to be compiled exists in visual studio project file (which is xml based and readable), fixing CMakeLists.txt should not be hard. When you have that, using cmake . and make would compile it. The executable should be inside Project folder to work. Sorry for the delay.
Hey, see your UI in action. Still waiting for the pointer. I think tabs might need a fix. I forgot to tell you that we choose upside down tabs. Still working on importer, not finished yet. You can notice from the mismatched labels and missing comboboxes.
I ready the topic and I still have no idea. With a yes/no answer: can we use GPL2 (strict) art resources in our games? I hope there is nothing wrong with that. There are 6 images we have used this way and it would be too bad to replace them with filler art.
I would definitely support extension. Our game dearly requires polishing. I totally agree with seve as well. I can see some people are against it. May be they can be conveyed if the extension is just a week not two. If pushing it to 6th would make alot of difference as most people are busy at work (not me).
These are what we need. Please consider making a mace or a flail. We dont have any blunt weapons although we have mechanics for them.
@madmarcel: congratulations, your idea seems interesting, I hope you continue to develop it even after the LPC. I guess we can wait for a year or two ;)
@ablu: is there a sample i can see? I thought it would look terrible.
Anyone?? :(
@shirish: Editors are not necessary to build the game. However, we are a little behind the schedule so the linux build script is not updated. It is supposed to be inside project folder. There is an old CMakeLists.txt. I will try to update it as soon as possible. In the meanwhile, if you wish to help about it, the files that are needed to be compiled exists in visual studio project file (which is xml based and readable), fixing CMakeLists.txt should not be hard. When you have that, using cmake . and make would compile it. The executable should be inside Project folder to work. Sorry for the delay.
@Scribe I assume you would accept cc-by-sa and gpl3 as license? we are about to integrate your art to our game.
Pointer looks good, generic is what I look for. Here is the hand cursors that I use. They are from a CC-0 (I think) linux cursor pack.
Hey, see your UI in action. Still waiting for the pointer. I think tabs might need a fix. I forgot to tell you that we choose upside down tabs. Still working on importer, not finished yet. You can notice from the mismatched labels and missing comboboxes.
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