You found a bug in GCC, :). I will try to update bundled theora version. The crash you mentioned does not occur in windows version. I will try it on Linux as soon as I got time. Saving will take alot of time. But its on my todo list.
@majiy: you dont have to open up your code. Only graphics that are bundled with this one should be licensed using CC-BY-SA. There is an on going debate whether graphics in a game is a collection or not. If they are, SA will not affect other graphics in the collection. However, nothing is clear on this. If you want to be sure, share other graphics using CC-BY-SA and you would be fine.
@shirish: The problem you are having is the same with Nushio, I am working on it right now. It is caused by a change in STL implementation in newer version of gcc. It will take a little bit more work to fix, but probably I will finish it in today. I will also place a readme, but simple make should do just fine.
Nushio, I am glad you liked the game. I think it needs alot more to be finished but its a good start. Have you checked editors (they are in tools folder)? I am really proud with them. They may help to get modders in. Sadly it wont see too much attention in the next semester. But after that, probably this will be my prime hobby.
Packaging as in RPM/DEB with cmake? We really needed help with that.
It seems unordered_map implementation is changed, requiring keys to have hash specializations. I will need to change unordered_map to something else for it to work. Hopefully, I will get it done on monday.
BTW new version (no binaries available) features minimap. Even I might get that pathing and targeting bug out. Minimap helped to track the problem. Not sure when though.
eek, someone noticed :). I run into a problem with the horse. When I try to create a deeper dent, subsurf modifier goes wacko and creates many artifacts. Thats the reason I left it like that. I would love to hear if there is a solution to that.
You found a bug in GCC, :). I will try to update bundled theora version. The crash you mentioned does not occur in windows version. I will try it on Linux as soon as I got time. Saving will take alot of time. But its on my todo list.
@majiy: you dont have to open up your code. Only graphics that are bundled with this one should be licensed using CC-BY-SA. There is an on going debate whether graphics in a game is a collection or not. If they are, SA will not affect other graphics in the collection. However, nothing is clear on this. If you want to be sure, share other graphics using CC-BY-SA and you would be fine.
I have finished the fix for gcc 4.7, since I dont have it, I cannot test. Could you please check if it works?
@shirish: The problem you are having is the same with Nushio, I am working on it right now. It is caused by a change in STL implementation in newer version of gcc. It will take a little bit more work to fix, but probably I will finish it in today. I will also place a readme, but simple make should do just fine.
Nushio, I am glad you liked the game. I think it needs alot more to be finished but its a good start. Have you checked editors (they are in tools folder)? I am really proud with them. They may help to get modders in. Sadly it wont see too much attention in the next semester. But after that, probably this will be my prime hobby.
Packaging as in RPM/DEB with cmake? We really needed help with that.
It seems unordered_map implementation is changed, requiring keys to have hash specializations. I will need to change unordered_map to something else for it to work. Hopefully, I will get it done on monday.
BTW new version (no binaries available) features minimap. Even I might get that pathing and targeting bug out. Minimap helped to track the problem. Not sure when though.
eek, someone noticed :). I run into a problem with the horse. When I try to create a deeper dent, subsurf modifier goes wacko and creates many artifacts. Thats the reason I left it like that. I would love to hear if there is a solution to that.
Nice, could you please consider making the male and other animations?
I am having an issue with this file. The stump texture doesnt show up, displayed path is given as G:\stump\stump.jpg
If you know python you can script this in Blender.
Let me identify them, Haar like features:
http://www.codeproject.com/Articles/27125/Ultra-Rapid-Object-Detection-i...
scroll down a bit
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