MIT is a permissive license, it allows relicensing as long as the original disclaimer and copyright notice is kept intact. I think its best to include it in attribution requirements. Check the following:
to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software
Please check it often as we might have updates. Also, if you like to create a new map or add new creatures, items, etc... checkout the code. It contains editor binaries as well. Be adviced, linux editor binaries might be out of date.
@botanic: what shall we do? should we port it for 64bits? or may be will you consider installing another vm for 32bits?
The issue is not compilation actually, the error there is easy to fix. However, all the system assumes an int is 32bits and when reading from data files, it will surely crash.
@bart: its from manaworld assets and they say its strictly gpl2, I am almost sure that art assets in a game is a collection, not a derivative work. But is it a problem for LPC?
MIT is a permissive license, it allows relicensing as long as the original disclaimer and copyright notice is kept intact. I think its best to include it in attribution requirements. Check the following:
to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software
Awesome, please continue to do the others as well.
Our binaries can be downloaded from sourceforge page:
https://sourceforge.net/projects/trinlibr/
Please check it often as we might have updates. Also, if you like to create a new map or add new creatures, items, etc... checkout the code. It contains editor binaries as well. Be adviced, linux editor binaries might be out of date.
@botanic: what shall we do? should we port it for 64bits? or may be will you consider installing another vm for 32bits?
The issue is not compilation actually, the error there is easy to fix. However, all the system assumes an int is 32bits and when reading from data files, it will surely crash.
@botanic: im sorry, its trouble in libreland
@botanic: may I ask why 64bits? it seems gcc version should be good enough, but we have no 64 bit support atm.
@Botanic: Could you please post your g++ version, I specificly stated that our system requires gcc 4.6.3+ as it uses C++11 features.
Nice
@dandeeklu: we will submit 10 hours from now, and i believe it will make it to the game.
@bart: its from manaworld assets and they say its strictly gpl2, I am almost sure that art assets in a game is a collection, not a derivative work. But is it a problem for LPC?
Pages