Congrats to all, guess its best to use an existing code base (nice excuse to continue the same project next year). Do we get to see scores like in art part?
GPL is strict on derivatives. It defines anything that depends on that project is a derivative work. And it does not have any exceptions to this. Think it this way, using an external GPL library requires your program to be licensed as GPL.
On the otherhand, CC-By-Sa deals with art and for games as I remember there is an FSF statement stating code and art are separate. We even licensed all our games GPL while in LPC which has all art licensed CC-By-Sa. In the forum you linked read the comment of usr_share, he defines it extremely nicely. But ofcourse CC-By is simpler as it allows relicensing.
Additionally, there are also licenses which prevents commercial use (CC-By-Nc and CC-By-Sa-Nc) but they are not allowed on OGA.
Well not related with tileset, but you could do HUD and UI stuff as well. A font and a few styled boxes will do the trick. You could integrate one of the pixel fonts here on OGA as well. Also some additional non passable tiles like a crystal or a giant mushroom would be nice.
I have already finished two campaigns in BfW. If you want something like GPL, you could use CC-By-Sa, which require changes to be published with same license as the original. But it allows it to be included in collections and therefore, in games that uses a different licensing sheme and it can be mixed with other type licensed art. My interpretation is CC-By-Sa and GPL is not compatible and cannot co-exist in same project. Not because of CC-By-Sa but because of GPL. For myself, I almost always use CC-By.
Well, you could always pick multiple licenses. For opensource projects its not possible to say it will stay non-commercial because almost all licenses allow commercial redistribution (like GPL: free as in freedom not in free beer). The problem with GPL art is that GPL is not for art and no one is sure about its terms.
@eubz: by using CC0 as license you are irrevocably surrendering all copyrights to this asset. No additional restrictions can be applied. If you chose the license in error remove it immediately. Also in CC0 giving credit is optional. Please read license texts before using them.
Congrats to all, guess its best to use an existing code base (nice excuse to continue the same project next year). Do we get to see scores like in art part?
I have graphics splitter that split and names the files with given rules. You can find it here: http://opengameart.org/forumtopic/graphic-splitter
Note that it requires openal.
GPL is strict on derivatives. It defines anything that depends on that project is a derivative work. And it does not have any exceptions to this. Think it this way, using an external GPL library requires your program to be licensed as GPL.
On the otherhand, CC-By-Sa deals with art and for games as I remember there is an FSF statement stating code and art are separate. We even licensed all our games GPL while in LPC which has all art licensed CC-By-Sa. In the forum you linked read the comment of usr_share, he defines it extremely nicely. But ofcourse CC-By is simpler as it allows relicensing.
Additionally, there are also licenses which prevents commercial use (CC-By-Nc and CC-By-Sa-Nc) but they are not allowed on OGA.
Well not related with tileset, but you could do HUD and UI stuff as well. A font and a few styled boxes will do the trick. You could integrate one of the pixel fonts here on OGA as well. Also some additional non passable tiles like a crystal or a giant mushroom would be nice.
I have already finished two campaigns in BfW. If you want something like GPL, you could use CC-By-Sa, which require changes to be published with same license as the original. But it allows it to be included in collections and therefore, in games that uses a different licensing sheme and it can be mixed with other type licensed art. My interpretation is CC-By-Sa and GPL is not compatible and cannot co-exist in same project. Not because of CC-By-Sa but because of GPL. For myself, I almost always use CC-By.
Well, you could always pick multiple licenses. For opensource projects its not possible to say it will stay non-commercial because almost all licenses allow commercial redistribution (like GPL: free as in freedom not in free beer). The problem with GPL art is that GPL is not for art and no one is sure about its terms.
Fantastic, although license will prevent its widespread use. For me, GPL on art is no go.
There should be a file around already listing who did what.
Thanks Tap, its way faster than trying to make them from scratch.
@eubz: by using CC0 as license you are irrevocably surrendering all copyrights to this asset. No additional restrictions can be applied. If you chose the license in error remove it immediately. Also in CC0 giving credit is optional. Please read license texts before using them.
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