Guys will it be too late to submit it 24hr from now? Since the time difference is huge (10+hours) I cannot guess. I almost finished the model I want to submit but tomorrow I have the second part of the most important (and probably the hardest) exam of all my life. If it will be too late I will submit it as it is without fixing the problems.
Displacement can be replaced by normals (its not applied). But each snowball is 320vertices. Also bushes and coals are way too high poly. Coals can be fixed easily and bushes are beveled paths. It will probably end up with 1.2k vertices. When I get some time, I will try to create a low poly version as well.
You have several issues causing the problems. First of all your shadow layer is smaller than the image. But this is not a big deal. As I would guess, you need the shadow to be cast only to the planet surface, and if you remove background, the blackness of the layer will affect its background. You can get rid of this issue by setting layer blending mode to multiply (or hardlight). This way, it wont affect the alpha and the background will be left clean.
@Bonsaiheld: I have checked you planet, looks pretty good. Only improvement I might suggest is using different textures as background. Have you checked these?
Wow, let me check and rebuild it, might be a bug. When I posted that, Linux support was experimental. I just tested the application on my laptop (win7, i5) uses only 3-4% cpu and pretty responsive. Normally responsiveness of the mouse shouldnt be a problem. I am not sure about HW as current cursor implementation allows animations, even effects on cursors.
Guess it is 21st 00:00 not 23:59 :( Anyway here is the render of what I would have submitted. I will submit it later on.
Guys will it be too late to submit it 24hr from now? Since the time difference is huge (10+hours) I cannot guess. I almost finished the model I want to submit but tomorrow I have the second part of the most important (and probably the hardest) exam of all my life. If it will be too late I will submit it as it is without fixing the problems.
To be honest, I havent seen any problems in the file you have posted.
Displacement can be replaced by normals (its not applied). But each snowball is 320vertices. Also bushes and coals are way too high poly. Coals can be fixed easily and bushes are beveled paths. It will probably end up with 1.2k vertices. When I get some time, I will try to create a low poly version as well.
You have several issues causing the problems. First of all your shadow layer is smaller than the image. But this is not a big deal. As I would guess, you need the shadow to be cast only to the planet surface, and if you remove background, the blackness of the layer will affect its background. You can get rid of this issue by setting layer blending mode to multiply (or hardlight). This way, it wont affect the alpha and the background will be left clean.
@Bonsaiheld: I have checked you planet, looks pretty good. Only improvement I might suggest is using different textures as background. Have you checked these?
http://opengameart.org/content/more-planets
I didn't noticed the glow going out of the layer. I guess fixing it should be easy, but if you run into a problem let me know.
Same error here, not sure about upload part but filenames are snowman.blend and snowman.png.
@mainsworhy: just a reminder: sourceforge does not allow closed source projects.
I think a simple notification on the main page is needed. I didnt thought we are the ones to vote them.
Wow, let me check and rebuild it, might be a bug. When I posted that, Linux support was experimental. I just tested the application on my laptop (win7, i5) uses only 3-4% cpu and pretty responsive. Normally responsiveness of the mouse shouldnt be a problem. I am not sure about HW as current cursor implementation allows animations, even effects on cursors.
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